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katyusha454

Member Since 15 Jan 2018
Offline Last Active Jan 17 2018 08:04 PM

Posts I've Made

In Topic: Phoenix Rising v2.0 Demo

16 January 2018 - 12:35 AM

I did figure out that the Neutron Star kills fighters pretty well, but it's way squishier than the Recusant or the Dreadnought so it just melts under any kind of sustained fire.  In general I felt like the current Skirmish lineup is biased in favor of big-gun brawlers, but maybe that's just because the AI's current fighter obsession skews things a lot.  It's possible the current lineup would work better in PvP or with a more balanced AI.


In Topic: Phoenix Rising v2.0 Demo

15 January 2018 - 07:57 PM

I'm not posting this in the bug thread since none of these issues are bugs per se, but I did notice a few things while trying out Skirmish last night.

- AI is noticeably better than it used to be but still spams fighters and almost never builds anything bigger than a Nebulon-B/Carrack even when it obviously has the funds to do so.

- Lots of ships are missing from Skirmish.  I can understand trying to streamline things but I feel you went a bit too far.  I felt really constrained in my tactical options due to the lack of ship variety (a few Recusants would have been really helpful against those ridiculous fighter blobs I was facing...).

- Turrets don't rotate anymore.  Is this a bug or something you had to cut for performance reasons?