Awesome work!
I do animations for a medieval 2 mod and planning to translate the animations of BFME 2 to medieval 2 (specifically all the goblin animations). But as you probably know the w3d importer doesnt convert the keyframes of the animation files in 3DS max, so i was wondering to what your process is to convert the animations to something usable or some more info on the topic?
Thanks in advance!
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