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CrimsonBehelit

Member Since 21 Jan 2018
Offline Last Active Sep 13 2020 02:08 PM

#1111418 BFME2 Animation Conversion.

Posted by CrimsonBehelit on 13 September 2020 - 11:42 AM

Awesome work! 

I do animations for a medieval 2 mod and planning to translate the animations of BFME 2 to medieval 2 (specifically all the goblin animations). But as you probably know the w3d importer doesnt convert the keyframes of the animation files in 3DS max, so i was wondering to what your process is to convert the animations to something usable or some more info on the topic?

Thanks in advance!  


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