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lord_smeagol

Member Since 18 Nov 2005
Offline Last Active Nov 25 2005 08:37 AM

Posts I've Made

In Topic: Beta Tester Check-In

19 November 2005 - 11:25 PM

I was thinking, since you HAVE to use things from the original scripting (tg for elves, etc... i assume), why not use gondors uber arrows for the mirkwood guys... just make them fairly expensive...

as they don't really do much damage to buildings but completely obliterate units which is what those little stealth guys should do ;)
dont worry though, the uber arrows are becoming weaker in the next patch i think.

also I'd say change the stables in to a high elf building (last alliance elves), giving them archers, spearmen and horses from the last alliance.... then give the wood elves barracks mirkwood scouts, mirkwood swordsmen (maybe like thranduil, as he seems quite out of place now having nothing to lead), and haldirs elves...
this is stupid now but with patch 1.03 giving all sorts of bonus' to combo units all of the things here would be useful... I just think each faction of elves deserves a variety, not mirkwood archers, high elf swordsmen, haldirs lothlorien elves, and high elf cav... slightly too random :dry: