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Crusader1080

Member Since 17 Feb 2018
Offline Last Active Feb 14 2019 02:45 PM

Posts I've Made

In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

11 February 2019 - 01:20 PM

Although this is a mod from Command and Conquer Generals Zero Hour, but from the unit designs reminded me a lot to the Foehn arsenal. 

 

https://www.moddb.co...module#imagebox


In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

31 October 2018 - 02:13 PM

I don’t feel like the plot point of the neurotoxin should be disposed of, it’s a good risk/reward against their only real opponent, Epsilon, who relies heavily on mind control to overcome their opponents. I also feel like it would be interesting for the Foehn to have to deal with the repercussions of using the neurotoxin because the epsilon were strong enough to hold off the Foehn for the neurotoxin to kick in it’s fatal consequences. Armour and “tech shields” defending against mind control seems too forced, I think the neurotoxin would be able to effect the plot in an interesting way rather than using a new technology to protect their forces which just seems like an instant Foehn win.

 

Could it be that the neurotoxin is further refined so that it doesn't kill as fast as the current iteration? After all, Rasihidi did said he wanted to further refine it. 

 

OR

 

The Foehn could use the neurotoxin as part for the "conscious slumber"? i.e. Used together with suspended animation using cyro-tech, since the Pacific Front specialized in cyro-tech. 


In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

31 October 2018 - 05:07 AM

Or, they could have something that can deflect the mind control waves (or whatever that powers the Epsilon's mind control technology) in such a way that it makes it inefficient to mind control Foehn units?

 

For example, it will take 3 Mastermind slots or 2-3 Adepts/Elites to mind control 1 Foehn unit. I don't know if this is achievable in the current engine and for balancing reasons, only available in the campaign mode aka Act 3.  


In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

30 October 2018 - 02:18 PM

I am just wondering, will the Foehn units be resistant to mind control during Act 3 campaign only? Just for the sake of the campaign lore. 


In Topic: Favorite subfactions

08 August 2018 - 08:56 AM

 

 

 

As a Foehn buff, I usually switch between Wings of Coronia and Last Bastion, but sometimes I found China is really fun to use.


I like all three Foehn factions,but I prefer playing Haihead.Don't get me wrong-I don't main Last Bastion as my blue text would have you think.
 
Sometimes Haihead is a pain to use compared to WOC or Last Bastion but the M.A.D.M.A.N is awesome!
Although my love for Last Bastion will be diminished slightly due to removal of the nanofiber stun feature from Godsbane.
Last Bastion is not bad,just.....it's way too micro-intensive.Though I micro a good deal in RTS games,Last Bastion really challenged my skills.I won't deny-the Boidmachine is great!
Don't use Nanofibre Sync on all of your Giantsbanes-keep a few of them out of the loop.

 

 

True. Guess I have to micro a combination of Racoons, Giantsbane and Godsbane just to get the same effect as the pre 3.3.4 Godsbane.