Usually you just make a new script with the same exact name, and it overrides the old one...
Tell me I'm wrong, go on.
Don
have a great day
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Gumby22don
Member Since 13 Dec 2005Offline Last Active Jan 10 2007 07:37 AM
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In Topic: Importing Win/Loss Conditions
19 October 2006 - 02:06 AM
In Topic: anyone got a good installer creator
15 August 2006 - 02:08 PM
Unfortunately, I seem to have lost my installer files in my last system crash. I may find a backup at some stage, but all my cds are somewhere under a bunch of boxes after moving house, so don't count on my installer any time soon.
Apologies,
Don
have a great day
Apologies,
Don
have a great day
In Topic: anyone got a good installer creator
09 August 2006 - 12:48 AM
I made an installer in flash if anyone is interested, I used a free packager, which allows getting the install directory from registry, copying as many files across into different directories, and placing shortcuts. It wasn't perfect, but worked for 95% of people using Rise of Rome 1. PM me know if you want a copy.
Don
have a great day
Edit: Ok, From the response, I'll post it up for anyone to take and use as they see fit. I'll just have to find it again, and put it up in a manner people can understand. Give me a couple days, then hit me if its not posted.
Don
have a great day
Edit: Ok, From the response, I'll post it up for anyone to take and use as they see fit. I'll just have to find it again, and put it up in a manner people can understand. Give me a couple days, then hit me if its not posted.
In Topic: Scripts Not Taking...
08 August 2006 - 02:27 AM
the other thing is, as always, a reinstall. You sometimes find mods/ too many script experiments can stuff you up somehow, and the best thing is to get all you files back to scratch and add your new ones back in again
but you knew that...
Don
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but you knew that...
Don
have a great day
In Topic: Death and respawn script?
02 August 2006 - 04:14 AM
I can't remember the exact phrasing for the scripts, but you should be able to do:
Repetitive script Hero_Check (every sec or so):
If *NOT* Team (Player1team) contains object (Hero1) then
Respawn_Count = 10
Enable Script (Hero_Respawn)
Disable Script (Hero_Check)
Hero_Respawn can be run every second:
If variable (Respawn_Count) > 0 then
Respawn_Count - 1
else
Spawn unit (Hero1) on team (Player1team) at location (x)
endif
Don
have a great day
Repetitive script Hero_Check (every sec or so):
If *NOT* Team (Player1team) contains object (Hero1) then
Respawn_Count = 10
Enable Script (Hero_Respawn)
Disable Script (Hero_Check)
Hero_Respawn can be run every second:
If variable (Respawn_Count) > 0 then
Respawn_Count - 1
else
Spawn unit (Hero1) on team (Player1team) at location (x)
endif
Don
have a great day
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