Do you want to use tank bunker? the occupier of a Bunker self-repairs.
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Mr_DevilSmile
Member Since 20 Mar 2018Offline Last Active Oct 27 2022 01:02 AM
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DungeonMaster🎲, #catlover#dnd #dungeonsanddragons #ttrpg #tabletopgames #roleplay #mapsAgeofEmpires, Arcane, LotR, StarWars, Warhammer
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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
07 May 2020 - 03:26 AM
In Topic: MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread
01 May 2020 - 01:03 AM
Hi, I have a problem with the map editor, does not open any map. Automatically closes and launches a window with the text: "FINALALERT has stopped working"
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
28 April 2020 - 06:38 AM
Ideas to improve Blasticade:
1) Remove Bastion Wall and Blast Trench, add the Blast Wall. (Instead of filling your trench base in late game, let the walls do the work)
2) Change the Blast Trench for a Support Power. (Select an area on the map, you can build two Blast Trench pieces in the selected area. (I don't know if the game allows that))
3) That works the same as the PsiCorps Magnetic Beam. (Like a whirlwind going around the map hunting Kirov Airship. if it is very strong, it can only be done in an area around the blasticade, similar to Chronolift)
4) A power that only affects units affected by the Spinblades. (Similar to Zorbfloater, creates a sphere around units, which deals damage to enemy units. Power can function by selecting an area of the map or affecting all units affected by the Spinblades)
Maybe these ideas are bad, but Blasticade seems to me the least useful thing. Only in a challenge can it have real utility.
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