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DoctorEvil

Member Since 24 Mar 2018
Offline Last Active Mar 30 2024 12:35 PM

Topics I've Started

Mental Omega Map Collection (by DoctorEvil)

05 April 2018 - 10:47 PM

Since I've already made a couple of maps for Mental Omega please allow me to share all of them with you within this topic. 
 

General Information and FAQ: 

 

What's new? (Updates): 

 

18.05.2018:

I have added a brand new survival map, called "Desert Storm Survival", into the collection (see Map 5). Like the Jungle Falls Survival (Map 3) it is a 4 player survival map - but this time the players have access to their full arsenal again. Unfortunately for the players they have to protect all four sides simultaneously, since Yuri attacks from four bases with the same amount of units.  

Due to some feedback I've decided to change the spawns on the survival maps from one huge wave every few minutes to many smaller waves every few seconds. This seems to reduce lag as far as it was possible to me. Since those smaller waves are way easier to handle I've added veterancy to each wave as a compensation of difficulty. 

 

Additionally I have added a section for special thanks, since many people helped me in testing these maps. Please write me a PM if I forgot anyone of you. 

 

As always have fun with my maps! Since I am quite busy with my own projects as well as my job right now I won't be able to finish my other maps so quickly. 

 

 

Older news:

Spoiler

 

 

Where do I have to put the maps?

 

After downloading the map, you need to put the ".map"-file into the custom map folder for your RA2 directory. The path should look like this (particularly if you use Origin):

D:\Origin Games\Command and Conquer Red Alert II\Maps\Custom

 

When the file is placed here you will find the map at the bottom of your map selection screen. Make sure the game-type is set to "standard".

 

 

 

Map 1: Arctic Stronghold Survival
 
Type: 5 Player Land-Survival (against Infantry, Tanks and Airforce)
 
Summary: Deeply hidden within Mother Hulda's homeland, where storms of jittering coldness leave nothing but thick blankets of snow, ice and frost, parry five valiant generals the final invasion of the one, who aims for final, global, mental unification. The hearts of the five burn for freethinking as much as the rays of fire their cannons will reply to their foeman. Will their unity be the first step to return freedom of thought? Or will their freedom fall beneath tons of steel and flesh?
 
Download Links:

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...zOmRC0ikIKiYcmQ

 

Previews:

 ArStSu2.png
 
Map 2: Subcon Forest
Type: A cursed 3v3 Battle Map
 
Summary: Deeply hidden within the hearts of Subcon Forest, the enchanted ancient woodlands of no-man's land, lures the curse of the snatcher. That's what the soldiers always tell to each other in their barracks, after the moon has reached its highest point. They also say that the curse can be broken and that the one, who shall break this curse, will see through the darkness like a cat.
Even though no guard has ever dared to cross the line of sandbags, where monsters guard the ghost river and where lightnings guard the shallow waters, two teams took the courage to break the curse and ensure that the land's wealth will finally come to their country's citizens. 
 
Download Links:

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...5J2gltNt2jAWkGQ
 
Previews:
SubCon2.png
 

 

Map 3: Jungle Falls Survival
Type: 4 Player Survival (Infantry only)
 
Summary: Deeply hidden within the land of the monkeys and alligators protect a handful of allied and soviet soldiers the secret laboratory, in which they research one part of their common last hope. Supported by their hope to be hidden enough between shrubs of tropical flora they believed that only godmade creatures like parrots and chimps gazed upon their camp - never in their live have they been more wrong. The one, who is declared as the "hostis humani generis", got wind of this secret base. It is once again the mission of four strong generals to protect this secret hideout.
 
Download Links: 

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...N8xLly1LKHWRANg

 
Preview:

 

Jungle_Falls_Survival.jpg

 

Map 4: Welcome to Mafia Town!
Type: Simple 6 Player Battle Map
 
Summary: Deeply hidden within the atlantic ocean, where the only seeable horizon consists of water, H2and blue gold, lies a city, surrounded by six main islands and inhabited by only a handful of people. These people, though unknown why, declare themselves as "the Mafia". Not even Yunru, the smartest person that walks this planet, was able to figure out why they do so. But what is known about this town is its richness, so six generals will fight for the supremacy over the town and its several islands.

 
Download Links:

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...ItfM71_vyzSROfw
 
Preview:

 

Welcome_to_Mafia_Town.jpg

 

 

Map 5: Desert Storm Survival

Type: 4 Player Survival (with many small waves instead of a few big ones (lag-optimization)).
 
Summary: Deeply hidden within the land of sand, where those that are foolish enough to wear boots, have to pour quintals of the desert's dust out of them, prepare four generals their climated bunkers and cooled turrets onto the almost smoldering surface to parry the second offensive of the one, who aims for global mental unification. Can they be successful once again after an almost endless flood of cloned ground minions and the sheer numbers of airstrikes? Or will their faces be stomped into the dunes after one side got overwhelmed, even with the high ground as their ally? 

 
Download Links: 

Google: https://drive.google...iew?usp=sharing

Baidu: https://pan.baidu.co...y_GQ38YPKz_J4ng

 
Preview:

 

Desert_Storm_Survival.jpg

 

 

Special thanks:
Special thanks for the previews of all maps goes to the user FELITH. Thank you a lot man!

Also special thanks to all the people on Discord, who've tested my maps and gave me feedback. Thanks to the users STZoro, Brotherhood of Nod, WavePie, Polaris Starnor, GuardianGI, Handepsilon and many more (tell me if I forgot you). 

 

What do you want next? A new survival? A standard map? Just tell me, and I will create.


Do you guys like survival?

28 March 2018 - 08:00 PM

Hello there!

 

As the title might suggest: Do you guys like survival maps? Personally I felt that Mental Omega lacked some good survival maps, so I made one. 

 

You can download the most recent version of my map "Arctic Stronghold Survival V1.3" here: https://drive.google...iew?usp=sharing

 

Some guy even recorded an online match (map version 0.9):

 

Here's a trailer

 

Here's the full match:

 

What do you think? Wanna test it out together?


Editing the range of a turret

28 March 2018 - 04:48 PM

Hello there!
I am currently building a survival map for Mental Omega, which also includes a few INI-edits. The first edit is that oil derricks produce more money per 2-3 seconds (already implemented), the other one is a change of the Foehn's Plasmerizer:
 
- The weapon range should be increased from 21 to 70 (to cover half the map)
- Minimum range should be changed from 5 to 10 (to avoid accidental hits on your own base)
- Sight range is also increased up to 70.
- It should either not be buildable (since one player owns one Plasmerizer right at the beginning), or be way more expensive. 
- Slight nerf the weapon's damage (the shot covers less area and deals less damage)
 
Right now the sight range and buildability is already implemented. My main problem is the attack range of the turret and the said damage nerf. Concering range I tried the following INIs:
 
- Range=70
- GuardRange=70
- WeaponRange=70
 
None of these worked so far. I also haven't found the damage INIs yet. Can you guys please help me out? This would be marvelous!
 
Edit: 
If you're interested to see a glimpse of my map, here's a video from a guy, who recorded a match in the map-version 1.0: