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thursti

Member Since 15 Jan 2006
Offline Last Active Oct 15 2006 09:15 AM

Topics I've Started

Help with question

04 April 2006 - 11:49 AM

So im trying to add the dragon into the game as a buildable hero for the goblins, do i need to edit gamedata.ini, commandset.ini and command button.ini?

here is what i have done with the gamedata code can you guys check it?

;-----------------------SummonedDragon------------------
#define SUMMONED_DRAGON_BUILDCOST		100	
#define SUMMONED_DRAGON_BUILDTIME		20
#define SUMMONED_DRAGON_HEALTH			9000

#define	SUMMONED_DRAGON_LVL1_EXP_AWARD				35 
#define	SUMMONED_DRAGON_LVL2_EXP_AWARD		 40
#define	SUMMONED_DRAGON_LVL3_EXP_AWARD		 45
#define	SUMMONED_DRAGON_LVL4_EXP_AWARD		 50
#define	SUMMONED_DRAGON_LVL5_EXP_AWARD		 60
#define	SUMMONED_DRAGON_LVL6_EXP_AWARD		 75
#define	SUMMONED_DRAGON_LVL7_EXP_AWARD		 90
#define	SUMMONED_DRAGON_LVL8_EXP_AWARD		 105
#define	SUMMONED_DRAGON_LVL9_EXP_AWARD		 125
#define	SUMMONED_DRAGON_LVL10_EXP_AWARD		150

#define	SUMMONED_DRAGON_LVL2_EXP_NEEDED			 50;200 
#define	SUMMONED_DRAGON_LVL3_EXP_NEEDED			 100;400 
#define	SUMMONED_DRAGON_LVL4_EXP_NEEDED			 200;600 
#define	SUMMONED_DRAGON_LVL5_EXP_NEEDED			 300;800 
#define	SUMMONED_DRAGON_LVL6_EXP_NEEDED			 400;1000 
#define	SUMMONED_DRAGON_LVL7_EXP_NEEDED			 500;1200 
#define	SUMMONED_DRAGON_LVL8_EXP_NEEDED			 600;1400 
#define	SUMMONED_DRAGON_LVL9_EXP_NEEDED			 700;1600 
#define	SUMMONED_DRAGON_LVL10_EXP_NEEDED			 800;2000

#define SUMMONED_DRAGON_FLAME_RANGE					200
#define SUMMONED_DRAGON_FLAME_SPEED					100
#define SUMMONED_DRAGON_FLAME_MINSPEED					85
#define SUMMONED_DRAGON_FLAME_MAXSPEED					115
#define SUMMONED_DRAGON_FLAME_DELAYBETWEENSHOTS				50
#define SUMMONED_DRAGON_FLAME_PREATTACKDELAY				0
#define SUMMONED_DRAGON_FLAME_FIRINGDURATION				0
#define SUMMONED_DRAGON_FLAME_RELOADTIME_MAX				50
#define SUMMONED_DRAGON_FLAME_DAMAGE					2000
#define SUMMONED_DRAGON_FLAME_RADIUS					175
#define SUMMONED_DRAGON_FLAME_DELAY					0
#define SUMMONED_DRAGON_FLAME_FUELINCREASE_RADIUS			30
#define SUMMONED_DRAGON_FLAME_FUELINCREASE_AMOUNT			150
#define SUMMONED_DRAGON_FLAME_FUELINCREASE_MINMAXBURNRATE		10
#define SUMMONED_DRAGON_FLAME_FUELINCREASE_RESISTANCE			5
#define SUMMONED_DRAGON_FLAME_INCREASEBURNRATE_RADIUS			50
#define SUMMONED_DRAGON_FLAME_INCREASEBURNRATE_AMOUNT			10
#define SUMMONED_DRAGON_CRUSH_DAMAGE							200

and do i have to add WILD_ in front of the SUMMONED_DRAGON?

It is time

12 March 2006 - 12:55 PM

I've only been here for a very short while, but already i must announce my departure. I've been spending too much time playing games and trying to mod, and I need to get on with my life. It was really fun being here in this community, it was really fun *sob*. I thank all who have helped me with my modding, really thanks!! ;) As to everyone else thanks for just being in this community. I will try to visit once in a while. Goodbye I will miss this place... :p Don't plan the ultimate mod of Bfme 2 without me! :lol: :lol: Once again GOODBYE!!! :) :sad:

Coding help

03 March 2006 - 02:35 PM

ok, you know bfme 2 create-a-hero heroes? Well i was thinking that they were too expensive so i wanted to edit the prices and all, so i searched around for their ini's (i thought create-a-hero would make a new ini file) bbut i couldnt find it, or do i go into the create-a-hero generic files and edit those? or do i edit the gamedata.ini?

a bit of help with models

26 February 2006 - 12:34 PM

I just started modelling (today in fact :p ) im using a program called wings 3d and i'm having trouble with making models. I can't seem to make eyes, when i just color a side it looks really crappy, and when i try to put small spheres on it disappears under the head, is there another way to do this?