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Eldarion
Member Since 20 Jan 2006Offline Last Active Aug 15 2012 01:58 PM
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- Group Project Team
- Active Posts 407
- Profile Views 8,207
- Member Title Global nomad
- Age 34 years old
- Birthday June 21, 1990
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Gender
Male
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Location
USA
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Projects
MME, this and that
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Skinner, modeler, and coder
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In Topic: The Teaser Thread
21 January 2011 - 09:57 PM
The staff is a nice addition .
In Topic: Eldarion's Showcase
26 October 2010 - 02:33 PM
The Weapons and Warfare book, I think. Or possibly the design galleries in the ROTK EE Appendices. Maybe both.
In Topic: The Teaser Thread
03 October 2010 - 03:37 AM
Try giving the base citadels multiple stacking leadership effects that only affect Sauron, with progressively larger/smaller areas of effect. And you could make it that even outside all those radii, he's as strong as a low-end-to-average hero, but at the center of them, he's incredibly powerful and very difficult to kill.The only problem I have with that, is in a gameplay point of view, how often would he be given the opportunity to fight. Generally is you're playing as Mordor, you're the one going out and fighting, the fight isn't coming to you. So for about 80% or more of the game, Sauron is completely useless. Perhaps I could play with the idea, maybe if he leaves the base he gets progressively weaker... If that is even possible. But that way he could not be away from base for long, but would still be able to actually fight.
You could add to that a high-level spellbook power for Mordor that gives Sauron uniform strength across the map (maybe still slightly stronger when quite near a Citadel), so that he can take a really active role in the end-game.
In Topic: The Teaser Thread
02 October 2010 - 11:42 PM
It seems to me that you need some way of limiting Sauron, because he's really overpowered, and Mordor has a bunch of powerful heroes without him.
Here's a thought: could you make it so that Sauron cannot attack outside the Mordor player's base? Like, he can move freely around the map, but only does any damage when inside the boundaries of a base (or close to it, in the case of an Outpost)? In the books, he almost never took to the battlefield himself, preferring to send his minions to fight for him, and every time he did fight, he was defeated.
However, inside a base, he could be really powerful - strong attack, strong leadership, one or two powerful offensive abilities (though something more original than Word of Power would be nice).
Here's a thought: could you make it so that Sauron cannot attack outside the Mordor player's base? Like, he can move freely around the map, but only does any damage when inside the boundaries of a base (or close to it, in the case of an Outpost)? In the books, he almost never took to the battlefield himself, preferring to send his minions to fight for him, and every time he did fight, he was defeated.
However, inside a base, he could be really powerful - strong attack, strong leadership, one or two powerful offensive abilities (though something more original than Word of Power would be nice).
In Topic: The Teaser Thread
01 October 2010 - 01:51 PM
Seems like there's something odd happening with his upper arms there - like they're too thin. Could be a rigging issue.
Does he get to use that bow?
Does he get to use that bow?
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