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ArtanisGriffin

Member Since 24 Jun 2018
Offline Last Active Nov 07 2018 03:37 PM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

06 November 2018 - 04:24 AM

Not talking about situation so yet , here is my opinion on Haihead vs Psicorps good level :
Haihead > Psicorps in most of maps except some maps like big little lake ,... in early and mid game
Psicorps > Haihead in late game with T3
Hell a reason to answer why the tech rush with epsilon becomes a way to counter Haihead. Imo, there are not many differences between both . This duel requires skills and micros here .
Just my experience and opinions there.

In Topic: Unusual Lag and Slow Down Issues

21 September 2018 - 03:55 AM

What is your fps when you play ? Maybe change renderer , restart computer ?

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

21 September 2018 - 03:53 AM

Minermites are hard ones to balance out imo . On one hand , they are the backbone of Foehn since their repairing help much in attacking or combinations with Jackals and they also need repairing to avoid harass since they are easily to be taken out but in the other hand , their repairing rate is a quite problematic one yeah . You can hardly take down minermites when they are in blob and their repairing is sometimes too fast . TeslaCruiser suggestion is a good solution to fix the issue but I think we can test more out to see if they should be really nerfed .

In Topic: Patch 3.3.4 Proposed Changelog

21 September 2018 - 03:45 AM

Reading again the changelog there is two thing I can't avoid thinking of

1) Why can't we get a proper SC buff?

SC will be a niche sub-faction anyhow so how about this: make them actually capable of spam stuff
One option is to remove that shitty plane support attack and exchange it with a reinforcement mechanic unlocked via epsilon airfield
Another option is to add the option of building one "warfactory" from armory tab (limit 1, maybe 2)

But these changes need to affect somehow the early game since there is when SC is supposed to take advantage, in other words, we need more t1-t2 SC units in the field and in the 5 minutes window
The boring way to achieve these is to reduce both prices and construction times for those units.
Anything would help

2) 3.3.4 will be LB and EA time

And -if I'm right- it will be a good indicator of how static and boring this game has become... we really need options to tech rush / base walk meta and ways to incentivize T2 and mobile game.

Thanks

1. About SC , I actually believe they have a more off balance because their t1 and early game is gonna be stronger in 3.3.4 with the buffs of initiates and mbts in general but their late t3 would still remain as the biggest weakness in all subfactions and most of the games in 3.3.3 could come to this point . They don’t really have anything against others once other can start to set up themselves against them . I love both the idea , it would be interesting to see how it occurs if it happens but yeah like you said , it might affect early game but an increase use of aerodome would be nice since they are one of the least used throughout game .
2. Well MO is mostly about metas and metas nowadays . In small map , tower rush might not be be a thing but in big maps , it’s a really tower game out there, especially LB ( medium would depend on maps ) . About EA , I see the have a much better t3 but it doesn’t convince me yet that they might be the sub of 3.3.4. Yeah they may have problematic t3 like china , russia but then their t1 and t2 is nerfed . Good point on that though

In Topic: Vanilla units who still miss some of their lines in MO

18 September 2018 - 04:21 PM

Nice thread , keep it going ;)
Anyway , how about Epsilon ones ? Does anyone miss their lines ?