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ArtanisGriffin
Member Since 24 Jun 2018Offline Last Active Nov 07 2018 03:37 PM
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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
06 November 2018 - 04:24 AM
Haihead > Psicorps in most of maps except some maps like big little lake ,... in early and mid game
Psicorps > Haihead in late game with T3
Hell a reason to answer why the tech rush with epsilon becomes a way to counter Haihead. Imo, there are not many differences between both . This duel requires skills and micros here .
Just my experience and opinions there.
In Topic: Unusual Lag and Slow Down Issues
21 September 2018 - 03:55 AM
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
21 September 2018 - 03:53 AM
In Topic: Patch 3.3.4 Proposed Changelog
21 September 2018 - 03:45 AM
1. About SC , I actually believe they have a more off balance because their t1 and early game is gonna be stronger in 3.3.4 with the buffs of initiates and mbts in general but their late t3 would still remain as the biggest weakness in all subfactions and most of the games in 3.3.3 could come to this point . They don’t really have anything against others once other can start to set up themselves against them . I love both the idea , it would be interesting to see how it occurs if it happens but yeah like you said , it might affect early game but an increase use of aerodome would be nice since they are one of the least used throughout game .Reading again the changelog there is two thing I can't avoid thinking of
1) Why can't we get a proper SC buff?
SC will be a niche sub-faction anyhow so how about this: make them actually capable of spam stuff
One option is to remove that shitty plane support attack and exchange it with a reinforcement mechanic unlocked via epsilon airfield
Another option is to add the option of building one "warfactory" from armory tab (limit 1, maybe 2)
But these changes need to affect somehow the early game since there is when SC is supposed to take advantage, in other words, we need more t1-t2 SC units in the field and in the 5 minutes window
The boring way to achieve these is to reduce both prices and construction times for those units.
Anything would help
2) 3.3.4 will be LB and EA time
And -if I'm right- it will be a good indicator of how static and boring this game has become... we really need options to tech rush / base walk meta and ways to incentivize T2 and mobile game.
Thanks
2. Well MO is mostly about metas and metas nowadays . In small map , tower rush might not be be a thing but in big maps , it’s a really tower game out there, especially LB ( medium would depend on maps ) . About EA , I see the have a much better t3 but it doesn’t convince me yet that they might be the sub of 3.3.4. Yeah they may have problematic t3 like china , russia but then their t1 and t2 is nerfed . Good point on that though
In Topic: Vanilla units who still miss some of their lines in MO
18 September 2018 - 04:21 PM
Nice thread , keep it going .
Anyway , how about Epsilon ones ? Does anyone miss their lines ?
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