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Acac
Member Since 24 Jun 2018Offline Last Active Nov 15 2018 05:18 PM
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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
21 October 2018 - 09:56 PM
Also consider this. Unlike scuds, prisms can do a massive amount of splash damage to low tier infantry and light vehicles. And this does not require much micro to accomplish. Compare this to athena and scuds which require lot more micro in order to be able to kill light units. This is why prisms tanks are actually so effective in PvP games against an Epsilon player. Also in PvP games, a group of 9 chronoed prism tanks can topple a base within seconds, and this is worse when they are iron curtained. Can the same damage be done by any other siege tank in the game? I do not think so.
So, in my opinion, because prism tanks are actually one of the best siege tanks/infantry killer in the game. It doesn't need a buff IMO
In Topic: Patch 3.3.4 Proposed Changelog
09 August 2018 - 08:32 AM
They should..In my honest opinion,Russia is a faction with way too much stuff in it's favor and arsenal.It seriously needs a few nerfs.
The current nerfs for them at 3.3.4 are chitzkoi now doing less damage against tanks and Volkov's stun effect is reduced. Rhino's will lose the repair improvement mechanism but gets a firepower buff.
Also, it seems like Gharials will have a pretty neat buffs. Immunity to mind-control is back and now gets 3 knightframes with them, along with these are the Knightframe's HP buff. Should the price be adjusted for even just a bit?+ buff: Gharial is now immune to mind control again
+ buff: Knightframe strength increased from 250 to 260
+ buff: Mastodon can now omni crush vehicles and infantry
+ buff: Sweeper and Giantsbane missiles area effect radius increased from .3 to .8
+ buff: Sweeper firepower increased from 80 to 100, price decreased from $1100 to $1000
+ buff: Sweeper Drop price decreased from $2600 to $2200
Also noticed most of the buffs are for Last Bastion actually. (Not whining, I just noticed it)
You make a decent point. But it's hard to say how these changes will actually affect PvP gameplay. Godsbane's stun used to be one of the most effective way for Last Bastion to kill their opponents army in PvP battles. LB units are quite slow, so the stun ensured that enemy units cannot escape while the other units of the LB army attacks. This is especially true for mastodons and giantsbane which deal enormous amounts of damage to vehicles; the stun also helped units like duplicants/huntresses reach enemy infantry as they cannot escape). The stun also stopped mind control. This combination is extremely deadly and can annihilate huge chunks of enemy units without much loss. People complained and so the nerf came about. So, it is a huge loss for LB. I personally was of the opinion that the stun duration be significantly reduced, but the developers have wished to remove it completely. It is what is. (On the other hand, it won't be so hard to play against them!)
As for the changes to Gharial, immunity to mind control is needed. LB already struggled against factions such as PsiCorps, because units like Libra and her clones (group of 9-10) can easily kite Last Bastion units, and kill them at ease. Similar situation with Epsilon HQ. In 3.3.3, I would never ever consider making Gharials against Epsilon because of how easily they could be kited, and then either killed or mind controlled. Sweepers, duplicants and godsbane (with their stun) got the job done much better.
The 3 Knightframes inside Gharial did concern me initially. The thing is, LB needs other tanks besides JUST Gharials. Only if you have spammed a significant number of Gharials will you see the benefit of having 3 Knightframes instead of 2. LB needs to make other vehicles (Mastodon, sweeper, buzzard, etc.) in order to work as a faction. So this change too isn't a huge deal IMO. 5-9 extra Knightframes may not heavily influence a game, especially considering how powerful T3 anti infantry units are for most factions.
I do believe the sweeper buffs will make these units much more useful. And the other buff that may be useful for LB is Giantsbane missiles having an area of effect (0.3 to 0.8). It's anti tank/anti air could be even stronger for grouped units, but I'm not 100% sure about it.
In Topic: Multiplayer Issue
24 July 2018 - 04:11 AM
Is this really an issue with someone's LAN? It keeps happening to me as well. Usually I have to keep restarting the client until the message disappears. In my 1 year of playing MO, this has not happened before.
In Topic: Patch 3.3.4 Proposed Changelog
24 June 2018 - 06:48 AM
Soviets are so broken in MO 3.3.3 for reasons listed above by Jacko. Nowadays vanilla RA2 feels more balanced to me than MO.
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