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SunRay

Member Since 01 Jul 2018
Offline Last Active May 19 2021 05:38 PM

Posts I've Made

In Topic: Name Change Requests

28 January 2019 - 07:37 PM

May I be "SunRay", please?


In Topic: Dawn Of Skirmish SS v3.20 AI Mod is now LIVE!

28 January 2019 - 07:28 PM

 

What??Are you really think that ai has not problems? You are badly mistaken!! There is a lot of problems!
1.AI uses effectless tactics. You should revise his tactics and make it more adaptive to map and enemy races.
2.Computer uses resources irrational, wrong prioritetes for builders. For example, on big map with many points(20 points per player) and ai has 1500 req and 0 power, he will build lps instead of generators but when generators are more needed!
3.Computer has bad ability system. Often he cast force commander's Orbital Bombardment to his own units. He should predict enemies movings. 
4.Computer became stupid on maps with many points(many time his cappers and builders just stay without action but if they are free - they always should cap free points and build lps, but not stay and do nothing) 
5.Computer build all HQ's in one point and when enemy attacks his base, AI looses all of his HQ and it's gameover. 
6.Computer attacks with A-Click (Not smart attacking, just click attack to enemy and that's all). But on specific maps there narrow passages and will be better if AI will attack from many positions. (For example, one army in main path, aircraft attacks in front) 
7.Computer returns with all his army if enemy attack him. But in many cases, half AI army will be enough to protect his base. (So, AI should not stop his attack, just send half army to defend and half army continiue attacking. It will be useful when there is not only one enemy)
It's only a little part of ai problems, which I could recall in short time. And sorry for my bad english.

 

 

 

+++++.
Also,

5 is easily fixable, I already made this in my AI version.

also, thud. You mean I should make my prototype of version 3.3? What you want to see there? I"m not really good in LUA and don't fully understand your project structure. But I know how to fix HQ Placements(just check condition to range between other HQ and try to build HQ's near safe Listening Posts).  


In Topic: Dawn Of Skirmish SS v3.20 AI Mod is now LIVE!

25 January 2019 - 11:05 AM

Oh, I really think that you should take priority on Skirmish AI. It's really important thing for many and many players! It's your best work. Other mods such as Unification, Dark Angels, Ultramarines etc are good but they are not popular. Every 2nd player has installed Skirmish AI in Steam. (Because it can integrate in Vanilla, just copy ai folder into w40k, as you know). Also, if you will update it, I think you should focus on integrateble Skirmish without mod. I mean you should distribute it without mod, just ai folder and players will be able to install it to any mod.


In Topic: Dawn Of Skirmish SS v3.20 AI Mod is now LIVE!

25 January 2019 - 07:19 AM

You made my day sad  :sad:  :sad:


In Topic: Dawn Of Skirmish SS v3.20 AI Mod is now LIVE!

24 January 2019 - 07:04 PM

Any news?