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user_unknown

Member Since 28 Feb 2004
Offline Last Active Oct 10 2012 10:10 PM

Posts I've Made

In Topic: Squad initial payload

13 October 2007 - 09:48 AM

:(

In Topic: Refinery probs

13 October 2007 - 09:44 AM

It's a new harvester, but it's a straight copy of the GDI Harvester at the moment, I haven't changed anything except the name yet.

In Topic: Changing/inserting a mod feature crashes the game

27 September 2007 - 07:29 PM

The problem is still with the filter -saying ANY and then including STRUCTURE and VEHICLE doesn't make any sense. If you use ALL, you must use Exclude, and if you use NONE you must use Include.

Anyway, try this (from the EMP code)

<SpecialObjectFilter
Rule="ALL"
Exclude="UNATTACKABLE INFANTRY CIVILIAN_BUILDING TIBERIUM TIBERIUM_FIELD"/>


Excludes everything *except* vehicles and structures :)

In Topic: mod making

22 September 2007 - 12:50 AM

Open notepad, save the file as .xml

In Topic: Daz's British Units

21 September 2007 - 12:40 PM

As currently implemented, the shield upgrade adds an extra model to the unit - ie. the shield model is a completely different file. However, it would probably be fairly easy to change it to just display/hide a certain sub-object in the original file. You can also add special effects for shield raising/lowering, damage, etc.