- Revora Forums
- → Viewing Profile: Posts: user_unknown
user_unknown
Member Since 28 Feb 2004Offline Last Active Oct 10 2012 10:10 PM
Community Stats
- Group Hosted
- Active Posts 404
- Profile Views 277,454
- Member Title Federation Supreme Commander
- Age 37 years old
- Birthday March 22, 1987
-
Gender
Not Telling
-
Location
London
-
Projects
Event Horizon
Posts I've Made
In Topic: Squad initial payload
13 October 2007 - 09:48 AM
:(
In Topic: Refinery probs
13 October 2007 - 09:44 AM
It's a new harvester, but it's a straight copy of the GDI Harvester at the moment, I haven't changed anything except the name yet.
In Topic: Changing/inserting a mod feature crashes the game
27 September 2007 - 07:29 PM
The problem is still with the filter -saying ANY and then including STRUCTURE and VEHICLE doesn't make any sense. If you use ALL, you must use Exclude, and if you use NONE you must use Include.
Anyway, try this (from the EMP code)
<SpecialObjectFilter
Rule="ALL"
Exclude="UNATTACKABLE INFANTRY CIVILIAN_BUILDING TIBERIUM TIBERIUM_FIELD"/>
Excludes everything *except* vehicles and structures
Anyway, try this (from the EMP code)
<SpecialObjectFilter
Rule="ALL"
Exclude="UNATTACKABLE INFANTRY CIVILIAN_BUILDING TIBERIUM TIBERIUM_FIELD"/>
Excludes everything *except* vehicles and structures
In Topic: mod making
22 September 2007 - 12:50 AM
Open notepad, save the file as .xml
In Topic: Daz's British Units
21 September 2007 - 12:40 PM
As currently implemented, the shield upgrade adds an extra model to the unit - ie. the shield model is a completely different file. However, it would probably be fairly easy to change it to just display/hide a certain sub-object in the original file. You can also add special effects for shield raising/lowering, damage, etc.
- Revora Forums
- → Viewing Profile: Posts: user_unknown
- Privacy Policy
- Forum Guidelines ·