Jump to content


Deathstrike

Member Since 16 Mar 2006
Offline Last Active Jul 14 2006 01:55 PM

Posts I've Made

In Topic: Gondor Farm with buildable units?

13 April 2006 - 06:11 PM

Go to your farm.ini, and look for this line:
CommandSet = SellableCommandSet

Change it to
CommandSet = RohanFarmCommandSet

Also, make sure the Commandset has an "End" statement at the, well, end. You didn't post that.

In Topic: Gondor Farm with buildable units?

13 April 2006 - 05:43 PM

Just to confirm this, you did actually add the creation commandbuttons to the RohanFarm's commandset, right?

In Topic: Gondor Farm with buildable units?

13 April 2006 - 05:18 PM

Like he said, MenFarm is the same as GondorFarm. The commandbutton refers to the GondorFarm object when it's clicked.

In Topic: Gondor Farm with buildable units?

13 April 2006 - 11:02 AM

FarmInterface is a generic object used by all farms, if I'm not mistaken. RohanFarm is a Child object of the FarmInterface, meaning that it has all its characteristics with some changes.

Long story short, it doesn't matter in which one you put it.

In Topic: Gondor Farm with buildable units?

13 April 2006 - 08:04 AM

You'll also need these two modules in your farm:

Behavior = ProductionUpdate ModuleTag_Production1
		GiveNoXP		= Yes	
  End

  Behavior = QueueProductionExitUpdate ModuleTag_Production2
	UnitCreatePoint		= X:-28.0 Y:-32.0 Z:0.0
	NaturalRallyPoint	= X:65.0 Y:70.0 Z:0.0
	ExitDelay			= STANDARD_HORDE_EXIT_DELAY
	PlacementViewAngle	= 45
  End