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LunaMoon

Member Since 02 Oct 2018
Offline Last Active Jun 05 2020 06:19 AM

#1093076 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by LunaMoon on 07 November 2018 - 10:25 AM

@Drezalnor. I'm a Psicorp main, and I have had my bloody nose against Haihead or Latin Confederation players. Although I'll admit that because I mostly play PVE so I suck in PVP.  Personally, I think Foehn is OP. But maybe because I'm not used to them yet. 

 

Back then in RA2, there was the tech service depot. It can repair vehicles. It can attack both air and land unit. Can we have it back in MO? maybe not the vanilla version but some tech turret that has a multi-purpose missile battery to defend against both land and air threats? 




#1091848 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by LunaMoon on 11 October 2018 - 03:01 AM

When fighting Epsilon, detection unit is always always mandatory. It will ping your radar if the units gets in the detector range.

Also, yes, noises, one of many reasons why Driller Engi rarely works in multiplayer

I often play as PsiCorp. Aside from the Mind Reader, I don't know what else can detect stealth / subterranean units and the Mind Readers have very limited range. Also, I have to force fire on the stealth units, which come from basically EVERY direction ( I'm a typical 1v7 AIs player).

I think we need more stealth detector structure for each faction. 

Heroes are decent detectors, but they often get blasted to oblivion by the AIs' Bloat Ticks Trap/ Devourer / Toxic Strike.