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Dragon_Sword250

Member Since 08 Oct 2018
Offline Last Active Oct 12 2018 01:22 PM

Posts I've Made

In Topic: Erebor Faction Plan

11 October 2018 - 02:09 PM

The rings around the fortress (Where you build the extension) on some maps are kinda hard to see, I know that most people know where they are just by playing the game, but it would be nice to be able to see them a bit better.

 

Erebors close ranged units attacks seem a little sparatic, Ive seen the units in the back of a squad just walk back and forth until half the squad is wiped out, Then they decide to do something.

 

I feel like the Erebors melee units attack WAY to slow. It feels like enemy units get like 2 or 3 hits in before they can even get one. I don't know if thats the way its just supposed to be or not.

 

I remember that in BFME 2, Erebors fortress Hall Expansion used to be able to hold units, That way you could be able to move them faster through the mines and other fortresses Hall Expansion's. But why doesn't this mod include that?

 

Some of the selector buttons (in game) don't really have any "brightness" to them. So for example I upgraded my Hall of Warriors all the way, but some of the unit selectors still look like they are "not enabled". I can still select them and everything but it throws me off every once and a while.

 

Thats just what ive found. Thanks a ton for making this mod!!