Ok. I am just going to give back my feedback on Ver3.3.5 here (as it is meant to than discussing about whenever Conscripts should have AKs ). While I love a lot of the new additions that the latest update has given us, there some things that I discovered during gameplay also some questions:
Soviet:
- Shock Trooper: In the description it states that, 'It has thicker armor, a stronger miniaturized tesla coil, and a rate of fire twice as fast as that of the Tesla Trooper. In addition, his bolt is capable of hitting more than one target'. After testing it does more damage than against a Tesla Trooper, however that was due to ROF but the damage per shot is less than a Tesla Trooper. Is this meant to balance the unit?
- Desolator/Eradicator: Why was is this unit's movement speed slower than the rest of the Soviet infantry (Yes this was the case in the previous versions but why?)
- Tesla Cruiser: I don't know what it is about this vehicle but I find it underwhelming compared other T3 tanks, even to the Wolfhound. (The idea to combine these two is probably the advice I'm expecting). To me it's more a support vehicle for other units to get their job done.
- Tank Drop: Not sure what I think about this change up. On one hand the Tank Hunter is great but the Hydra Cannon is very eh
Allied:
- Siege Cadre: This guy hits really hard now. Just a small group brings down defence towers too easily.
Epsilon:
- Love the buffs to the Colossus!
I'm still playing around with other factions...
Hope this helps