As you see, I have made some "BIG" tanks which have a right OBBOX and set large number to their geometries. However, the tanks will still overlap when they get close.
There is a unit has 2 weapons, a rifle only against infantry and grenades against others. I think SurpriseAttackObjectFilter, CombinedAttackObjectFilter or HitStoredObjectFilter may help.
How do they work?
I have tried to export a mesh with "2 sided" by the 3dsmax 7.0/8.0 plugin of c&c3 mod sdk 4.0. Unfortunately, it doesn't seem to work any more. Is there any other way to do the same thing in c&c3 mod sdk?
Thanks for any help. W3D_Export_Settings.jpg16.42KB46 downloads