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caltor

Member Since 30 Apr 2006
Offline Last Active Mar 20 2007 07:50 PM

Posts I've Made

In Topic: THere are no Hackers already built when i buy hacker truck

21 May 2006 - 04:26 PM

Hey, I have that problem too. When I build the $3000 hacker truck (which says there are pre-built hackers that come with it) there are no hackers in it. Also, I was wondering if anyone can help me with a lagging problem I have. I have a laptop, and even in a 1v1 solo play math against AI, the game lags. The requirments for the game are:

- Windows XP, Me, 2000, or 98 (I have Windows XP Pro)
- 800MHz or faster (when plugged in, my laptop has 1500MHz, it is also a Pentium M)
- 128 MB of ram (480 MB I have)
- 8x or faster CD/DVD drive (I don't know where to find that info)
- 1.4 GB of free space (I have the requirements there)
- DirectX 8.1 compatible vidoe card (I don't know where to find that info)
- DirectX 8.1 compatible sound card (I don't know where to find that info either)

When I ran the EAsy System Info thing that came with the game, when I clicked the requirements tab, there were all check marks. So it seems to think that my computer is good enough spec wise, but it still lags in even 1v1 Solo play. I do disable the wireless, and there are no other programs running when I play the game. I have it on the medium resolution in game play. There are no additional checkboxes selected for the detail settings. The particle cap adjustment is all the way to the bottom, and yet it doesn't want to play smoothly. If anyone has any suggestions, please help me out, cause I can only play for about 10 minutes, and the game starts to lag and I have to exit.

Thanks, Caltor

In Topic: Units that are real that need to be added

19 May 2006 - 11:17 PM

"I have a suggestion for the MOAB bomb. The Massive Ordinance Air Burst (MOAB) is 25 metres long and GPS-guided. Instead of being dropped from a bomber through the bomb bay doors, the MOAB is pushed out of the back of a cargo plane such as a C-130 Hercules. The bomb rides on a pallet. A parachute pulls the pallet and bomb out of the plane and then the pallet separates so that the bomb can fall." - http://science.howst...s.com/moab2.htm

I think that the B2 Stealth bomber should be replaced by the C-130 cargo plane, because I find it more realistic and different. Not sure what people think, but I like it. (I think I attached the pictures correctly, if not, please let me know.)

Caltor

In Topic: Units that are real that need to be added

14 May 2006 - 04:46 AM

Yeah, go ahead. I'll take a look at it. If you can't attach it to the board, e-mail it to me at projectraptorbob@yahoo.com.


His email is said here.

Caltor

In Topic: Units that are real that need to be added

13 May 2006 - 05:35 PM

I wouldn't let me upload it. So I emailed it Bob. 00Nobody, get Bob to forward it to you.

Thanks Caltor

In Topic: Units that are real that need to be added

12 May 2006 - 03:01 PM

Several things could be wrong.

1.) Make sure that the Tech structures you put on your map comes from the Civilian folder. If you put on the superweapon general's reinforcement pad from the SW gens folder [structure name: SupW_AmericaReinforcementPad], for example, on the map, you will then you will get the crash you described. So be sure to get all of your tech structures from the CIVILIAN folder and no where else.

2.) Make sure all of your buildings and tech structures are within the orange map boundary. To view the map boundary in worldbuilder (if the boundary isn't already visible), click on View, and then click on Show Map Boundaries a check mark should now appear.

3.) Invisible objects (object that you select from the list, but you can't see when you place them on the map, can cause errors. So don't use them. That is an EA bug not a PR bug.

4.) I've noticed that a couple civilian vehicles specifically can cause a crash. I don't remember which ones. Sorry.

You'll have to learn from trial and error, like the rest of us did, as to what works and what doesn't by putting on and removing items one at a time in order to figure out which structures/vehicles cause problems and which don't.

If you are doing scripting (and at this point I know you don't), the Crash info text file can sometimes pinpoint a problem. Although, in my experience it's been a crap shoot.

Anyway, in order to look at the crash info file you'll have to use your windows explorer, and navigate to the following file located here:

C:\Documents and Settings\Owner\My Documents\Command and Conquer Generals Zero Hour Data\ReleaseCrashInfo.txt

Sometimes, if your lucky, it will tell us (ok, more like Vanguard, lol) where the problem is. Sometimes it just looks like gobbledygook to all of us, and doesn't help worth a darn. As I said, it's a crap shoot.

Anyway, hope this helps.


Still no luck. None of the things you decribed are wrong in the map I changed.

1) I only used tech structures from the civilian files.

2) I happened to stumble across that when I was changing it, so they are in the map boundaries.

3) I didn't place an invisible object. I don't even know what they are.

I did make water run throught the middle of the map. So I had to make bridges to make access. I went to build a bridge and it said error and an error screen popped up. I ignored it, and built another one and this one worked. I can send you the map. Next time I reply I will attach it but I'm busy right now, so I will attach it once you reply. Thanks though, and maybe you can help me figure this mess out.

Caltor