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mattanator

Member Since 03 May 2006
Offline Last Active Apr 13 2009 02:50 PM

Posts I've Made

In Topic: Flame General underpowered

27 August 2007 - 03:05 PM

I am already up against the wall by that time, usually have 2 net centers with hackers and cant get enough money to mass produce immolators and when they do get done I upgrade with radars, chain guns, and 1 prop tower. Smirches also are hard to get with the build time. Also I usually lose when i get to rank 3 or 4. By this time they have their attack force and stealth proto raptors and all of that stuff, i end up getting screwed. Is that thermobaric artillery thingy cool?

In Topic: Some questions for the next release

26 August 2007 - 09:15 PM

Yea I think there should be a weapon for the Flame General like a Napalm missile strike. Similar to the scud storm but it would create firestorms instead of poison. And of course it would need a different missile model, i bet you could just use the nuke model. I bet a modeler could come up with a launch site for napalm missile strike.

Also I heard that flame general some people are calling OP. Are you kidding me? Compared to the superior infantry, tanks, and aircraft of the USA Cybernetics general?! I must really suck hard if I cant win with an OP general. What is so OP about him?!

In Topic: Some questions for the next release

26 August 2007 - 06:54 AM

Are you going to be doing anything to the tank general? I think the tank general is way too weak early game. All he really has is battlemasters, infantry, and chaintanks. Any suggestions?

In Topic: Some questions for the next release

25 August 2007 - 04:13 PM

A general with no units, no one would play. Besides, that shield generator and other units she has are awesome. But I just discovered that I cannot defeat a USA Cyber general on medium! (very hard army in this game) I cant get past them because they have access to artillery (the mortars) early game. Also those proto raptors or whatever theyre called are way too powerful. They should not be stealth. Something of that magnitude should be reserved for the Air Force General. Its like trying to fight stealth fighters that the person does not need a gpower for and can build them early game! Its kinda like when i try to fight any of the GLA generals early game except for the Stealth. They have access to those mortars and they freaking mass them. Structures cant stand up to them, and you cant get air support to support your base defenses because you dont have them unlocked yet.

In Topic: Some questions for the next release

25 August 2007 - 02:15 AM

Those nuke bullets were the shiznit. I owned my freind i play with every time early game because of them. I think they should be an upgrade reserved for mid-late game in the propoganda center.