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Callisto D. Castillo

Member Since 09 Jan 2019
Offline Last Active Nov 22 2019 01:12 PM

Posts I've Made

In Topic: Mental Omega Quizes

18 November 2019 - 09:33 AM

It's Aerodome, not Aerodrome man

 

I made a few quizzes about MO a couple years ago.

 

Structures quiz: https://www.sporcle....mega-structures

 

Support Powers quiz: https://www.sporcle....-support-powers

 

Infantry quiz: https://www.sporcle....ega-33-infantry

 

Vehicles quiz: https://www.sporcle....tal-omega-units


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

21 October 2019 - 12:34 AM

Robot Tank

Use patrol for them and you are good to go.

 

Sniper

They are already very good so I don't really think that will be necessary.

 

Quickshifter

True

 

Lionheart

They need better path-finding to return as soon as they drop their load instead of proceeding to fly in a straight path and tank all the AA :v

 

Marauder

Maybe... They are fine but an extra ability to escape wouldn't hurt.

 

Speeder Trike

Nope, absolutely not. SC is fine as is with Oxidizer + Gatling Tanks/Archers. We don't need more AA for them and let's keep the bikes' role simple as an AT hit'n'run unit.

 

Shrike Nest/Shrikes

I'm not sure that would help if your Shrikes are already getting destroyed but okay.

 

Alanqa Skystation

They are very fragile for a giant airship so it wouldn't happen anytime soon for one to be able to loiter near an enemy base, even if they only have decent AA defense. Would not work out well.

 

Huntress

Their main role is more as a specialized infantry killer and (occasionally) vehicle hijacker rather than a combat healer. You don't usually use the healing aspect unless you want to be micro-intensive with even small skirmishes so don't bother too much. Also, patrol mode helps as your troops may move into those clouds while engaging in combat.

 

Archelon

Heh, really now? Please remember that they are being used against Epsilon who love to use infantry (spam), stealth, mind control and amphibious assault. They are tough af (one of most durable), can kill groups of infantry quickly while allow your own to heal, being immune to mc, amphibious so can intercept or strike from naval routes, can detect cloaked units and are cloaked themselves. They are niche but by no mean weak to the point of needing a buff, their strength relies heavily on how you use them and their mere presence should make the enemy reconsider their strategy and formation, especially Epsilon who uses a lot of infantry.

 

Leviathan

Sure, use more AA against their drones also. If you destroy them first, no plasma balls will drop.

 

Eureka

I would prefer for her to be a mobile Spinblade, or at least deploy to provide the buff, giving Coronia more utility instead of raw power, ya know :p

 

Others are miscellaneous so I'm fine with them either way.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

02 September 2019 - 12:22 AM

 

I do mean when they are attacking, most have specific voiceline for just that too and it feels that all the great ones of the Boid has been wasted :/
It also serves as an announcer since it is a support power that is also a unit.

I still don't think it's necessary. Besides, they already have a set of specific quotes when they're deployed (only when you click on them instead of using D though)

I also don't think it's possible aside from making it globally audible to all the players

 

No, not all, I never mention that, only to yourself or at most, allies since it feels like such great voicelines are being wasted stored up like that and we could just implement it in a slightly different ways. Unless it is a technical issue like engine limitation, I see no reason why having their weapon only fire once a few minutes be a hindrance to having the lines play at all, they can just play the moment before the shot is fired.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

27 August 2019 - 04:34 AM

FTFY, and also, it kinda has a gameplay purpose of telling you that the unit is about to die so you can save them before they.... well, die. Having Boid saying anything when the shot is about to land literally has no purpose whatsoever than just being cool

 

 

 

Besides, I'm not even sure if that is doable anyways.

 

I do mean when they are attacking, most have specific voiceline for just that too and it feels that all the great ones of the Boid has been wasted :/

It also serves as an announcer since it is a support power that is also a unit.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

26 August 2019 - 02:39 PM

Selected unit will play their line when attacking and that is much more cluttered so it may have been something else, considering they have already made very cool ones for our Boid already :<