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Eazy-E 123

Member Since 24 Jan 2019
Offline Last Active Feb 04 2022 07:39 PM

Topics I've Started

Athelas Filter

18 July 2020 - 11:57 AM

Hi, 

 

How can I put filter for Anthelas ability ?

 

I mean, Athelas heals HERO kindof, but what if I don't like that Boromir or farmir or other Hero get healed ?

 

I tried some codes but it doesn't worked
 

Behavior = AutoHealBehavior ModuleTag_AragornAthelasHealing
    StartsActive = No
    ButtonTriggered = Yes
    HealingAmount = 1000
    Radius = 250
    HealOnlyOthers = No
    SingleBurst = Yes
    UnitHealPulseFX = FX_AragornAthelas
    KindOf = HERO
    //ObjectFilter = ANY +HERO -GondorFaramir ALLIES
End
 
 
Thanks

Buildings Exp Bug

20 May 2020 - 06:44 PM

Hi,

 

My hero need 50 to have Level 2

RequiredExperience = 50

 

ExperienceLevel GondorFarmLevel1
    TargetNames = GOOD_FARM
    RequiredExperience = 1
    ExperienceAward = 25;GONDOR_FARM_LVL1_EXP_AWARD
    Rank = 1
    AttributeModifiers = BasicLevelUpProduction1
    Upgrades = Upgrade_StructureLevel1
End
 
 
When my hero destroy Farm lv 1, he gets Lv 2
 
Why buildings ExperienceAward = 25 doesn't work as they should or I am wrong ?
 
Thanks :)

Vanila Balrog is Strange

06 May 2020 - 04:26 PM

Hi,

 

I was taking look on Balrog from SpellBook, and I found out that his Whip power has no Normal codes

 

 

    WeaponSet
        Conditions = None
        Weapon = PRIMARY    MordorBalrogSwordSwipe
        Weapon = SECONDARY    MordorBalrogWhip
        Weapon = TERTIARY    MordorBalrogSwordChop
 
        AutoChooseSources = SECONDARY None
        OnlyAgainst = TERTIARY STRUCTURE BIG_MONSTER
    End

 

CommandButton Command_SpecialAbilityFireWhip
  Command                  = FIRE_WEAPON
  WeaponSlot              = SECONDARY
  Options                  = NEED_TARGET_ENEMY_OBJECT
  TextLabel                = CONTROLBAR:SpecialAbilityFireWhip
  ButtonImage              = HSBalrogFireWhip
  ButtonBorderType        = ACTION
  DescriptLabel            = CONTROLBAR:ToolTipSpecialAbilityFireWhip
  CursorName              = EvilAbilityObj
  InvalidCursorName        = GenericInvalid
  InPalantir   = Yes
End

 

 

Well, theses are code for his Whip power as far as can I see.

 

I just wanted to know if I can give more cooldown for this power and How this workes with no SpecialPower there is no even HARD_CODED stuff.

 

Thanks  :)

 

 

 

 

 

 

 

 

 

 

 

 

 


Multiple Task like Fortress

03 May 2020 - 02:03 PM

Hi,

 

I just wanted to know if I can recruit and buy some upgrades same time in same building like Fortress ?

 

Like in Men Barracks there are 2 units Gondor Fighter and Tower Guard, so I wanted to know if I can recruit them same time.

 

Also, some Tasks are for First Place, like if I am doing Fortress upgrade then I am recruiting new Builder, so my fortress upgrade will be stopped until my Builder will come out.

How that one works ?

 

Thanks  :)


Unit Carry the Ring

30 April 2020 - 10:06 AM

Hi,

 

I would like to know how can I make a Hero / Unit / Horde To Not Carry the Ring.

 

I used Vanila code, but it doesn't worked.

 

 

Behavior = TransportContain TransportContainModuleTag
      ObjectStatusOfContained = UNSELECTABLE UNATTACKABLE
      PassengerFilter = ANY +INFANTRY +HULK +CAVALRY +GRAB_AND_DROP -HERO -PORTER -TheDroppedRing
      Slots = 1
      ShowPips = No
      CanGrabStructure = Yes
      AllowEnemiesInside = Yes
      AllowNeutralInside = Yes
      AllowAlliesInside  = No
      DamagePercentToUnits = 100%
      KillPassengersOnDeath = Yes
      PassengerBonePrefix = PassengerBone:B_Passenger       KindOf:GRAB_AND_DROP
      GrabWeapon = FellbeastGrabWeapon
      FireGrabWeaponOnVictim = No
      ReleaseSnappyness = 0.05
End
 
Thanks