What??Are you really think that ai has not problems? You are badly mistaken!! There is a lot of problems!
1.AI uses effectless tactics. You should revise his tactics and make it more adaptive to map and enemy races.
1.AI uses effectless tactics. You should revise his tactics and make it more adaptive to map and enemy races.
2.Computer uses resources irrational, wrong prioritetes for builders. For example, on big map with many points(20 points per player) and ai has 1500 req and 0 power, he will build lps instead of generators but when generators are more needed!
3.Computer has bad ability system. Often he cast force commander's Orbital Bombardment to his own units. He should predict enemies movings.
4.Computer became stupid on maps with many points(many time his cappers and builders just stay without action but if they are free - they always should cap free points and build lps, but not stay and do nothing)
5.Computer build all HQ's in one point and when enemy attacks his base, AI looses all of his HQ and it's gameover.
6.Computer attacks with A-Click (Not smart attacking, just click attack to enemy and that's all). But on specific maps there narrow passages and will be better if AI will attack from many positions. (For example, one army in main path, aircraft attacks in front)
7.Computer returns with all his army if enemy attack him. But in many cases, half AI army will be enough to protect his base. (So, AI should not stop his attack, just send half army to defend and half army continiue attacking. It will be useful when there is not only one enemy)
It's only a little part of ai problems, which I could recall in short time. And sorry for my bad english.
It's only a little part of ai problems, which I could recall in short time. And sorry for my bad english.