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HawkEye(H.E.)

Member Since 17 Jun 2006
Offline Last Active Mar 29 2008 07:38 PM

Topics I've Started

A Model Problem

19 June 2006 - 06:44 AM

l have added Mouth of Sauron,and add his model into file W3D,but in game l can't see his model,like this


Posted Image
Posted Image

This is his code

Object MouthofSauron	SelectPortrait = HPMoS	ButtonImage = HIMoS	Draw = W3DScriptedModelDraw ModuleTag_DRAW		OkToChangeModelColor = Yes	StaticModelLODMode = yes		DefaultModelConditionState			Model			   = mumos_skn		End		IdleAnimationState			StateName				= STATE_bored			Animation				= GUAragorn_IDLE				AnimationName		= GUAragorn_SKL.GUAragorn_IDLE				AnimationMode		= ONCE				AnimationPriority	= 12			End			Animation				= GUAragorn_IDLF				AnimationName		= GUAragorn_SKL.GUAragorn_IDLF				AnimationMode		= ONCE				AnimationPriority	= 1			End			BeginScript				Prev = CurDrawablePrevAnimationState()				if	Prev == "STATE_attention" or					Prev == "STATE_running" or					Prev == "OATH_BREAKERS" then CurDrawableSetTransitionAnimState("TRANS_attentionToBored") end			EndScript		End		AnimationState			= THROWN_PROJECTILE			Animation			= FLYA				AnimationName	= GUAragorn_SKL.GUAragorn_FLYA				AnimationMode	= LOOP			End		End		AnimationState			= STUNNED_FLAILING			Animation			= FLYA				AnimationName	= GUAragorn_SKL.GUAragorn_FLYA				AnimationMode	= LOOP			End		End		AnimationState 			= DYING SPLATTED			Animation 		= Splatted_On_Ground				AnimationName	= GUAragorn_SKL.GUAragorn_LNDA				AnimationMode	= ONCE			End			EnteringStateFX		= FX_SoldierHitGround		End		AnimationState				= DYING			Animation				= GUAragorn_DIEA				AnimationName		= GUAragorn_SKL.GUAragorn_DIEA				AnimationMode		= ONCE			End			Animation				= GUAragorn_DIEB				AnimationName		= GUAragorn_SKL.GUAragorn_DIEB				AnimationMode		= ONCE			End		End		AnimationState				= STUNNED_STANDING_UP			Animation				= GUAragorn_GTPB				AnimationName		= GUAragorn_SKL.GUAragorn_GTPB				AnimationMode		= ONCE				AnimationSpeedFactorRange = 1.5 1.5			End		End		AnimationState			= STUNNED			Animation			= LNDA				AnimationName	= GUAragorn_SKL.GUAragorn_LNDA				AnimationMode	= ONCE			End			EnteringStateFX		= FX_SoldierHitGround		End			AnimationState		= MOVING FIRING_OR_PREATTACK_A			ShareAnimation		= Yes			Animation		   = RunAndFire				AnimationName	   = GUAragorn_SKL.GUAragorn_ATRA				AnimationMode	   = LOOP			End			Flags			   = RANDOMSTART  		End		AnimationState				= FIRING_OR_PREATTACK_A WEAPONSET_HERO_MODE			StateName				= STATE_ready			Animation				= ATKF				AnimationName		= GUAragorn_SKL.GUAragorn_ATKF				AnimationMode		= ONCE				UseWeaponTiming		= Yes			End			Flags					= RESTART_ANIM_WHEN_COMPLETE			FXEvent	= Frame:25 Name: FX_BladeMasterHitOrient			FXEvent	= Frame:45 Name: FX_BladeMasterHitOrient		End		AnimationState				= FIRING_OR_PREATTACK_A			StateName				= STATE_ready			Animation				= ATKD				AnimationName		= GUAragorn_SKL.GUAragorn_ATKD				AnimationMode		= ONCE				UseWeaponTiming		= Yes				AnimationPriority	= 3			End			Animation				= ATKE				AnimationName		= GUAragorn_SKL.GUAragorn_ATKE				AnimationMode		= ONCE				UseWeaponTiming		= Yes				AnimationPriority	= 2			End			Flags					=	RESTART_ANIM_WHEN_COMPLETE		End		AnimationState				= MOVING			StateName				= STATE_running			Animation				= GUAragorn_RUNB				AnimationName		= GUAragorn_SKL.GUAragorn_RUNB				AnimationMode		= LOOP			End		End		AnimationState				= LEVELED			Animation				= LevelUp				AnimationName		= GUAragorn_SKL.GUAragorn_ATKO				AnimationMode		= ONCE			End		End		AnimationState				= SPECIAL_POWER_1			StateName				= STATE_ready			Animation				= GUAragorn_ATKL				AnimationName		= GUAragorn_SKL.GUAragorn_ATKL				AnimationMode		= ONCE			End			ParticleSysBone			= B_SWORDBONE ElendilFlare FollowBone:yes			ParticleSysBone			= B_SWORDBONE ElendilSwordFlare FollowBone:yes		End		AnimationState				= USER_2			StateName				= ATHELAS			Animation				= ATKP				AnimationName		= GUAragorn_SKL.GUAragorn_ATKP				AnimationMode		= ONCE			End		End		AnimationState				= USER_1			StateName				= OATH_BREAKERS			Animation				= ATKN				AnimationName		= GUAragorn_SKL.GUAragorn_CHRB				AnimationMode		= ONCE			End		End		AnimationState				= HIT_REACTION HIT_LEVEL_3			StateName				= STATE_bored			Animation				= Hit_Level_1_b				AnimationName		= GUAragorn_SKL.GUAragorn_HITB				AnimationMode		= ONCE			End		End		AnimationState				= EMOTION_CELEBRATING			StateName				= STATE_ready			Animation				= CHRB				AnimationName		= GUAragorn_SKL.GUAragorn_CHRB				AnimationMode		= ONCE				AnimationPriority	= 1			End			Flags					= RESTART_ANIM_WHEN_COMPLETE						End		AnimationState				= EMOTION_ALERT			StateName				= STATE_ready			Animation				= IDLA				AnimationName		= GUAragorn_SKL.GUAragorn_IDLA				AnimationMode		= ONCE				AnimationPriority	= 1			End		End		AnimationState				= EMOTION_MORALE_HIGH			StateName				= STATE_ready			Animation				= ATKN				AnimationName		= GUAragorn_SKL.GUAragorn_ATKN				AnimationMode		= ONCE				AnimationPriority	= 1			End			Animation				= ATKP				AnimationName		= GUAragorn_SKL.GUAragorn_ATKP				AnimationMode		= ONCE				AnimationPriority	= 15			End			Animation				= TNTC				AnimationName		= GUAragorn_SKL.GUAragorn_TNTD				AnimationMode		= ONCE				AnimationPriority	= 30			End			Animation				= TNTD				AnimationName		= GUAragorn_SKL.GUAragorn_TNTD				AnimationMode		= ONCE				AnimationPriority	= 30			End			Flags					= RESTART_ANIM_WHEN_COMPLETE						End		AnimationState				= ENGAGED			StateName				= STATE_ready			Animation				= IDLA				AnimationName		= GUAragorn_SKL.GUAragorn_IDLA				AnimationMode		= ONCE				UseWeaponTiming		= Yes				AnimationPriority	= 1			End			Flags					=	RESTART_ANIM_WHEN_COMPLETE		End		AnimationState				= SELECTED			StateName				= STATE_attention			Animation				= ATNE				AnimationName		= GUAragorn_SKL.GUAragorn_ATNE				AnimationMode		= LOOP				AnimationBlendTime	= 5				AnimationMustCompleteBlend = yes			End			BeginScript				Prev = CurDrawablePrevAnimationState()				if Prev == "STATE_bored" then CurDrawableSetTransitionAnimState("TRANS_boredToAttention") end			EndScript		End	End	Side = Mordor	EditorSorting = UNIT	ThreatLevel = 5.0	ThingClass = CHARACTER_UNIT	TransportSlotCount = 1	DisplayMeleeDamage = MOUTH_OF_SAURON_DAMAGE	HeroSortOrder = 20	BuildCost = MOUTH_OF_SAURON_BUILDCOST		BuildTime = MOUTH_OF_SAURON_BUILDTIME	MaxSimultaneousOfType = 1	WeaponSet		Conditions		= None 		Weapon			= PRIMARY	GondorAragornSword	End	WeaponSet		Conditions		= WEAPONSET_HERO_MODE		Weapon			= PRIMARY	GondorAragornHeroSword	End	ArmorSet		Conditions		= None		Armor		   = HeroArmor		DamageFX		= NormalDamageFX	End	VisionRange = VISION_STANDARD_MELEE					ShroudClearingRange = SHROUD_CLEAR_STANDARD	BountyValue = GONDOR_ARAGORN_BOUNTY_VALUE	DisplayName = OBJECT:MouthofSauron	RecruitText = CONTROLBAR:MouthofSauronRecruit	ReviveText	= CONTROLBAR:MouthofSauronRevive	Hotkey		= CONTROLBAR:MouthofSauronHotkey	CrushableLevel = 2	CommandSet = MouthofSauronCommandSet 	CommandPoints = 0	VoiceAmbushed				= AragornVoiceAmbush	VoiceAttack					= AragornVoiceAttack	VoiceAttackStructure			= AragornVoiceAttackBuilding	VoiceAttackMachine			= AragornVoiceAttack	VoiceAttackCharge				= AragornVoiceAttackCharge	VoiceEnterStateAttack			= AragornVoiceEnterStateAttack	VoiceEnterStateAttackStructure	= AragornVoiceEnterStateAttackBuilding	VoiceEnterStateAttackMachine		= AragornVoiceEnterStateAttackBuilding	VoiceEnterStateAttackCharge		= AragornVoiceEnterStateAttackCharge	VoiceCreated				= MoSVoiceSalute	VoiceFear 					= AragornVoiceHelpMe	VoiceMove					= AragornVoiceMove	VoiceMoveToCamp				= AragornVoiceMoveCamp	VoiceMoveWhileAttacking			= AragornVoiceDisengage	VoiceEnterStateMove			= AragornVoiceEnterStateMove	VoiceEnterStateMoveToCamp		= AragornVoiceEnterStateMoveCamp	VoiceEnterStateMoveWhileAttacking	= AragornVoiceEnterStateDisengage	VoicePriority				= 90	VoiceRetreatToCastle			= AragornVoiceRetreat	VoiceEnterStateRetreatToCastle	= AragornVoiceEnterStateRetreat	VoiceSelect				= HeroVoiceSelect2	VoiceSelectBattle				= AragornVoiceSelectBattle	VoiceGuard					= AragornVoiceMove	SoundImpact					= ImpactHorse	UnitSpecificSounds		VoiceGarrison			= AragornVoiceGarrison	End	EvaEventDamagedOwner			= UnitUnderAttack	EvaEventDieOwner				= AragornDie	Behavior = LargeGroupAudioUpdate ModuleTag_LGAU		Key = Human Unit Infantry Hero		UnitWeight = 2	End	ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior		MaxUpdateRangeCap = 800		AnimationSound = Sound:AragornVoiceElendil 				Animation:GUAragorn_SKL.GUAragorn_ATKL	Frames:21		AnimationSound = Sound:AragornVoiceSummonOathbreakers			Animation:GUAragorn_SKL.GUAragorn_CHRB	Frames:20		AnimationSound = Sound:AragornVoiceEnterStateElendil 			Animation:GUAragorn_SKL.GUAragorn_ATKL	Frames:21		AnimationSound = Sound:AragornVoiceEnterStateSummonOathbreakers	Animation:GUAragorn_SKL.GUAragorn_ATKN	Frames:60		AnimationSound = Sound:FootstepDirtA					Animation:GUAragorn_SKL.GUAragorn_RUNB	Frames:8 17 26 36		AnimationSound = Sound:BodyFallGenericNoArmor				Animation:GUAragorn_SKL.GUAragorn_DIEA	Frames:55		AnimationSound = Sound:BodyFallGenericNoArmor				Animation:GUAragorn_SKL.GUAragorn_DIEB	Frames:70		AnimationSound = Sound:BodyFallSoldier					Animation:GUAragorn_SKL.GUAragorn_LNDA	Frames:1	End	RadarPriority = UNIT	KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY PATH_THROUGH_EACH_OTHER SCORE HERO ARMY_SUMMARY	PathfindDiameter = 40.0	Body = RespawnBody ModuleTag_RespawnBody		CheerRadius 			= EMOTION_CHEER_RADIUS		MaxHealth		 		= MOUTH_OF_SAURON_HEALTH		PermanentlyKilledByFilter	= NONE   		DodgePercent			  = HERO_DODGE_PERCENT					End	Behavior = RespawnUpdate ModuleTag_RespawnUpdate		DeathAnim				= DYING		DeathFX				= FX_AragornDieToRespawn		DeathAnimationTime		= 3933		InitialSpawnFX			= FX_AragornInitialSpawn		RespawnAnim				= LEVELED		RespawnFX				= FX_ResurrectionAragorn		RespawnAnimationTime		= 2000		AutoRespawnAtObjectFilter	= NONE +CASTLE_KEEP		ButtonImage				= HIMoS		RespawnRules =			AutoSpawn:No	Cost:500		Time:90000		Health:100%		RespawnEntry =	Level:2				Cost:600		Time:60000		RespawnEntry =	Level:3				Cost:700		Time:60000		RespawnEntry =	Level:4				Cost:800		Time:60000		RespawnEntry =	Level:5				Cost:900		Time:90000		RespawnEntry =	Level:6				Cost:1000		Time:90000		RespawnEntry =	Level:7				Cost:1100		Time:90000		RespawnEntry =	Level:8				Cost:1200		Time:120000		RespawnEntry =	Level:9				Cost:1300		Time:120000		RespawnEntry =	Level:10			Cost:1400		Time:120000	End	Behavior = AutoHealBehavior ModuleTag_MoSHealing		StartsActive = Yes		HealingAmount = HERO_HEAL_AMOUNT		HealingDelay = 1000		StartHealingDelay = HERO_HEAL_DELAY		HealOnlyIfNotInCombat = Yes	End	Behavior = AttributeModifierAuraUpdate ModuleTag_ServantofSauronLeadership		StartsActive	= No		BonusName		= MoSServantofSauronLeadership		TriggeredBy		= Upgrade_EvilHeroLV2Ability		RefreshDelay		= 2000		Range			= 200		AllowSelf 		= Yes		ObjectFilter	= ANY +INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION -HERO	End		Behavior = UnpauseSpecialPowerUpgrade ModuleTag_ServantofSauronLeadership1		SpecialPowerTemplate = MoSServantofSauronLeadership		TriggeredBy = Upgrade_EvilHeroLV2Ability	End	Behavior = SpecialPowerModule ModuleTag_MoSLeadershipUpdate   		SpecialPowerTemplate	  = MoSServantofSauronLeadership		UpdateModuleStartsAttack  = No		StartsPaused = Yes	End	Behavior = UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler		SpecialPowerTemplate = SpecialAbilityLieutenantofBaradDur		TriggeredBy = Upgrade_EvilHeroLV3Ability	End 	Behavior = SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule		SpecialPowerTemplate		= SpecialAbilityLieutenantofBaradDur		StartsPaused				= Yes		UpdateModuleStartsAttack	= Yes		InitiateSound				= FaramirKnightVoiceCaptain	End 	Behavior = LevelGrantSpecialPower ModuleTag_KingsFavor		SpecialPowerTemplate		= SpecialAbilityLieutenantofBaradDur		UnpackingVariation			= 2		StartAbilityRange			= 200.0		LevelFX						= FX_LevelUp		Experience					= 35		RadiusEffect				= 150		AcceptanceFilter			= ANY +CAVALRY +INFANTRY -STRUCTURE -CASTLE_KEEP -BASE_FOUNDATION -HERO -MOVE_ONLY		UnpackTime					= 2000		PreparationTime				= 1   		FreezeAfterTriggerDuration	= 2000	End		Behavior = UnpauseSpecialPowerUpgrade ModuleTag_MoSSpeechEnabler		SpecialPowerTemplate = SuperweaponMoSSpeech		TriggeredBy = Upgrade_EvilHeroLV6Ability	End	Behavior = OCLSpecialPower ModuleTag_MoSSpeechOCLSpecialPower		SpecialPowerTemplate	= SuperweaponMoSSpeech		OCL						= OCL_SpeechEgg		CreateLocation			= CREATE_AT_LOCATION		StartsPaused			= Yes		SetModelCondition		= ModelConditionState:USER_1		SetModelConditionTime	= 8.1	End  Behavior = AIUpdateInterface ModuleTag_04	AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS	AILuaEventsList = SauronFunctions  End  LocomotorSet	Locomotor = HeroHumanLocomotor	Condition = SET_NORMAL 	Speed	 = NORMAL_EVIL_HERO_SPEED  End	Geometry = CYLINDER	GeometryMajorRadius = 8.0	GeometryMinorRadius = 8.0	GeometryHeight = 19.2	GeometryIsSmall = Yes	Shadow = SHADOW_DECAL	ShadowSizeX = 20	ShadowSizeY = 20	ShadowTexture = ShadowIEndObject MoSSpeechEgg	Draw = W3DScriptedModelDraw ModuleTag_Draw		DefaultModelConditionState			Model = None		End	End	KindOf = INERT IMMOBILE UNATTACKABLE	Body = ActiveBody ModuleTag_MakesKillWork		MaxHealth = 1	End	Behavior = LifetimeUpdate ModuleTag_HatchTrigger		MinLifetime = 1.0		MaxLifetime = 1.0	End	Behavior = AttributeModifierAuraUpdate ModuleTag_TurnModifierOn		StartsActive	= Yes		BonusName		= MoSSpeech		RefreshDelay	= 2000		Range			= 200		TargetEnemy		= Yes		ObjectFilter	= ANY +INFANTRY +CAVALRY  -STRUCTURE -BASE_FOUNDATION +HERO	End		Behavior = SlowDeathBehavior ModuleTag_HatchProcess		DestructionDelay = 2000	EndEnd

and this is the common button set

CommandButton Command_MoSSpeech  Command		   = SPECIAL_POWER  SpecialPower	  = SuperweaponMoSSpeech  TextLabel		 = CONTROLBAR:MoSSpeech  ButtonImage	   = HSSarumanSpeechCraft  Options		   = NEED_TARGET_POS CONTEXTMODE_COMMAND  RadiusCursorType  = SPEECH_CRAFT  CursorName		= Bombard  InvalidCursorName = GenericInvalid    ButtonBorderType  = ACTION  DescriptLabel	 = CONTROLBAR:TooltipMoSSpeech  InPalantir		= YesEndCommandButton Command_SpecialAbilityServantofSauron  Command				 = SPECIAL_POWER  SpecialPower			= SpecialAbilityFakeLeadership  Options		= NONPRESSABLE NEED_UPGRADE  NeededUpgrade = Upgrade_EvilHeroLV2Ability  TextLabel			   = CONTROLBAR:Leadership  ButtonImage			 = HSWitchKingLeadership  RadiusCursorType		= TRAINING  ButtonBorderType		= ACTION  DescriptLabel		   = CONTROLBAR:ToolTipServantofSauron  InPalantir		  = YesEndCommandButton Command_SpecialAbilityLieutenantofBaradDur  Command					= SPECIAL_POWER   SpecialPower				= SpecialAbilityLieutenantofBaradDur  Options					= NEED_TARGET_POS CONTEXTMODE_COMMAND  TextLabel					= CONTROLBAR:LieutenantofBaradDur  ButtonImage				= HPTheodenKing'sFavor  CursorName				= Bombard  RadiusCursorType			= KINGS_FAVOR  ButtonBorderType			= ACTION   DescriptLabel				= CONTROLBAR:ToolTipLieutenantofBaradDur  AutoAbility				= No  InPalantir				= YesEnd

and this is his button pics name and w3d name
mumos_skn.W3D
HIMoS.TGA
HPMoS.TGA
mumos.TGA

Please help me! :(