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TobyMac01

Member Since 26 Jun 2019
Offline Last Active Jul 26 2019 03:57 PM

Posts I've Made

In Topic: How do I add custom sound files for a unit?

15 July 2019 - 08:57 PM

I've updated the Voice Template to v1.1. It should work man....

Yep that worked it works perfectly now, thanks so much for the help!  :grin:  <3  :xcahik_:


In Topic: How do I add custom sound files for a unit?

14 July 2019 - 06:58 PM

Yeah each path starting in \sound needs a _rat file present.

 

Probably missing a rat file in a parent directory. Your pictures have gone.

 

Hmmm that could be it also... a basic _rat should basically be in every folder path within \sound.

I've done that and have finally got my sound files to work but once used they constantly keep repeating non-stop.


In Topic: How do I add custom sound files for a unit?

10 July 2019 - 05:25 PM

Something isn't right on your end then. Unfortunately I cannot take all day to troubleshoot it.

 

Best to check other existing mods out there to get a sense why it works there and not with yours.

Alright that's fine you've already done an enough lol


In Topic: How do I add custom sound files for a unit?

10 July 2019 - 05:06 PM

Try and use this speech folder then. Its the extracted Stormboyz speech from the game which must work. It only has the bare minimum speech events like Unit_Complete, Selection, Move, Attack, and Jump.

Nah it just beeps when I apply that file


In Topic: How do I add custom sound files for a unit?

10 July 2019 - 04:49 PM

 

Use the vanilla Stormboy speech path within the SGA or use a complete speech from a character we know works 100%.

 

To clarify once more, in your EBPS of your unit it looks as follows:

GameData["ui_ext"]["speech_directory"] = "Speech/Races/Orks/Obosszagstruk"

Ok whenever I extract a speech file it corrupts the whole thing for example I just done the stormboyz and my leader beeped but as soon as I deleted it from the W40K and my mod folder their diologue worked again.