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RVMECH

Member Since 03 Apr 2004
Offline Last Active Jul 07 2004 02:04 AM

Posts I've Made

In Topic: Skirmish AI project - preliminary Action list..

24 May 2004 - 03:54 AM

we're coming back from the Honeymoon shortly then its back in the saddle

hehe i aint touching that ...but dont ya have that in reverse :bluch:

In Topic: Can AI recognise OCLs?

21 May 2004 - 06:15 AM

yes, it works fine

In Topic: Bloody damn fed up with the scripts!

30 April 2004 - 02:30 AM

The build list is mean't to be used as an ISO (45 degree) view layout. The tiles are in the iso param...the structures are placed in the iso param and remain that way regardless of where the building is plotted. If you lay out the structs in a 90 degree plane then of course they will look goofy when the base is played ingame and the base area changes from top to bottom. The map itself is rotated automatically for the average (amateur) mapmaker to the 90 degree view....however your doing something that is advanced..quit thinking 90 and start thinking 45. ALL gaming levels are designed in the ISO view because the monitor itself shows pixels in the ISO plane... makes for much better res and cuts down on the empty (black) areas inbetween pixels.
In other words the GRID that plots out the structs placement is at an 45 degree angle..not the 90 degree one that you obviously are having trouble with. I know you understand the grid concept as I have read some of your statements (to me I believe) Now rotate that grid to 45 and BAM!! there is your base.

My 2 cents ;)

In Topic: Bomb truck- Thudo, you owe me something! ;)

29 April 2004 - 06:40 AM

This will also cause a mismatch online :(

In Topic: Skirmish AI project - preliminary Action list..

29 April 2004 - 06:37 AM

You guys realize of course that this will cause a mismatch online. :(