Can I suggest a map project? Nordinbad!
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NetoD20
Member Since 11 Oct 2014Offline Last Active Dec 08 2016 08:28 PM
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Posts I've Made
In Topic: Sauron Maps
19 July 2015 - 04:28 AM
In Topic: Sauron Maps
28 June 2015 - 05:24 PM
I LOVE THIS MAPPER AND I CAN'T DENY.
Rhûn City looks amazing but... well, I hate to make this question yet again, but any hint on when will we be able to actually play those maps?
In Topic: Sauron Maps
13 January 2015 - 03:00 AM
As many people have said before me, these are all outstanding works.
1.I would ask you to put as many player slots in these maps as possible.
4 at a minimum, if possible. That is because is hard to find people to play with, and the Brutal armies aren't as challenging besieging fortresses as I'd wish. So I personally believe that fortresses in RotWK game should play against as many armies as possible for the experience to be real fun.
2.Also, I've seen in previous pages of these topics that you make these maps for heavy mods like Edain and RJ. And I have learned that Edain 4.0 mod demo version is
to be released in the first quarter of 2015, and it will now use a build plot and fortified camp system analogous to that of the Battle for Middle-Earth I style of play. So the problem is, would it be possible to adapt your maps (or any other map, for that matter) to Edain 4? If so, would you be willing to make this adaptation? Of course, it would be completely understandable if you wouldn't, after all you are already going through all the work of finishing these wonderful maps. I don't understand anything of map-making as of now, and I also to do not intent on becoming a map maker, but I would be glad to only adapt maps to Edain 4.0 if that would be a possible task.
3.In previous pages of this post I saw your pictures of the amazing map of Erebor, so is it possible to effectively put and use archers and catapults atop gate's balconies against invaders? I ask this because I've seen a map of Erebor trying to mimic the film's fortress-city (not as amazing as yours), and when I tried to put catapults atop the gate the projectiles fired couldn't hit the enemy outside, they just rebounded, damaging the own catapult and the my archers. That happened because, apparently, the balconies created weren't large enough to let the projectiles pass. So are the balconies atop the gate spacious enough in your Erebor map?
Thank you very much for all your efforts in this project, you do a really amazing work, my friend ^__^
In Topic: Sauron Maps
21 December 2014 - 11:47 PM
Awesome stuff!
So, I have downloaded some of these great maps of yours in this link: http://www.moddb.com...-ii/addons/maps
But where do I get the others (Rhudaur, Rivendell etc.)? Have you released them yet?
Also, from the maps that I already have, Minas Tirith and Helm's Deep won't appear on Skirmish, what do I do?
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