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DoctorWEB

Member Since 31 Aug 2019
Offline Last Active Aug 03 2024 01:16 PM

Posts I've Made

In Topic: How do I translate the game into my native language? DP 2.2

02 August 2024 - 08:47 PM

In general, nothing I did not work out normally, although everything is obvious and clear. still in the game itself font is not displayed. in the main menu please work, I even something suggests that it is either the Chinese that added something or I'm so stupid that I do not know what number is correct to assign to each letter of the alphabet. It would be clear on the example with English like A-67, B-68, C-69, I just gave an example for fun.
The only thing I haven't tried is to replace English letters with Russian letters A=F. B=I. C=C and so on, that is, completely eradicate English in the original fonts)))))

In Topic: How do I translate the game into my native language? DP 2.2

29 June 2024 - 05:09 AM

Hi, make sure that you use the correct filenames (key codes).
When I use Cyrillic letters in GLOBAL.STR...

attachicon.gif Screenshot (160).png

...the game uses those characters:

attachicon.gif Screenshot (159).png

 

I also found a FNC/FNM Repacker, you can give it a try:

attachicon.gif FNC_FNM_Repacker.zip

Good afternoon. Can you still tell me how to use class files to compile a font? article or at least something to understand. I noticed that in all fonts of the original ENG version BMP go in this order 176. bmp - 207.bmp (АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ) 161.bmp (Ё=Е) And only in Font8.fnm Offset 177.bmp - 208. bmp (АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ) 162.bmp (Ё=Е). in font6.fnm there are no Russian letters at all (apparently it is not critical judging from your example).
I have now corrected the order of the bmp as it should be I attach the archive. Dear I beg you to compile please. It should work https://disk.yandex..../csnZ3Ccyf1di7Q

In Topic: How do I translate the game into my native language? DP 2.2

25 June 2024 - 05:27 AM

In general, I have a suspicion that the problem in FONT_6.FNM in the original there are 66 elements, in my archive 217 elements))))
if I sift them correctly can you put it together?
Yes and a question in repacker. what program is better to work with files like class ? ( Eclipse IDE for Java Developers,Oracle Java Runtime Environment,dirtyJOE,JD-GUI,DJ Java Decompiler,Jetbrains IntelliJ IDEA) If only I was good at it, but so I'm beating my head against the wall just trying to understand.

In Topic: How do I translate the game into my native language? DP 2.2

19 June 2024 - 05:32 AM

Download MultiExtractor from here:

https://retrogamesva.../downloads.html

 

Here's the documentation of the file formats:

https://retrogamesva...ads/FNM_FNC.rar

 

I have created fonts of Russian language but I can not make them work. I understand that somewhere else I need to make edits for proper operation? Can you tell me what I am missing?

 

p.s I found a post from 14 years ago)) help if it's not too much trouble))

https://forums.revor...-help/?p=828404


In Topic: How do I translate the game into my native language? DP 2.2

06 June 2024 - 09:32 PM

Всем привет,

английская версия не содержит кириллических символов в файлах шрифтов. Это кодировка:

attachicon.gif Скриншот (161).png

 

Есть даже русская версия Коммандос 2, но я не знаю, где ее найти.

Если вы хотите перевести игру самостоятельно, вам придется отредактировать файлы FNC и FNM в папке FONTS.

Это будет непросто, поскольку в настоящее время для этих файлов существует только экспортер, но нет импортера.

Can you please suggest a program to export FNC and FNM files? And with import I think I can handle it. because other publishers have somehow managed to solve this problem) it is worth digging into their developments).