Jump to content


ROMaster2

Member Since 13 Oct 2014
Offline Last Active Jul 16 2017 09:12 AM

Posts I've Made

In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

20 December 2016 - 08:44 AM

I've really been enjoying the campaign so far. It's a lot more accessible than it was in 3.0.

 

Small bug: Infiltrators can cause a mission to not end for quite some time. https://www.twitch.t...0269?t=3h11m01s
 


In Topic: An explanation to why there was no Save/Load function in Mental Omega

20 December 2016 - 08:37 AM

As of right now, I can tell this is impossible to do due to issues, unless you are on a virtual windows running RA2/MO 3.3 with a saving snapshot enabled.

 

I came here to mention this. Anyone desperate for a save/load feature can use a virtual machine to take snapshots, the equivalent of emulator save states. They're easy and quick to use but they can take up a lot of space if you're not careful. Here's an example of me using them: https://www.twitch.t...0269?t=3h25m30s

 

I use a virtual machine primarily to be windowed without things being terribly glitchy. If you want to play windowed and have a S&L function, I'd suggest figuring how to set one up, otherwise it'd probably not worth the hassle.


In Topic: Zoo map with all units available

18 December 2016 - 11:00 AM

That'd normally be the choice to go but I felt Unholy Alliance to be overwhelming for learning. That and there's no fun campaign exclusive units.


In Topic: i got an issue

16 December 2016 - 07:40 PM

Trying to open up MentalOmegaClient.exe

 

Vq32SOP.png


In Topic: MO Speedrun Leaderboard

09 September 2016 - 03:57 AM

I've made an auto-splitter/load remover on LiveSplit for Red Alert 2 and Yuri's Revenge, as well as Mental Omega. Should work just fine since the exe should be the same for everyone.

 

There's also now a Discord server for Real-Time Strategy Speedrunning: https://discord.gg/dy3GRjw