Hi. I'm Jordan from E-Studios, and CncDen, and Sleipnir Stuff.
I am the leader of the Zero Hour Crazy Mod, and the creator of the Cookie General.
See here: http://forum.cncrene...p?showforum=152
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Jordan
Member Since 29 Aug 2006Offline Last Active Jan 17 2007 10:15 PM
Community Stats
- Group New Members
- Active Posts 4
- Profile Views 4,920
- Age 31 years old
- Birthday March 16, 1993
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Gender
Not Telling
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Location
USA
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Projects
C&C Shockwave, C&C Crazy Mod
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Interests
Sticking mentos into diet soda and creating a fountain.
Contact Information
- Website URL http://forum.cncreneclips.com/index.php?showforum=152
- Yahoo salzvr6@yahoo.com
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Hi.
29 August 2006 - 03:24 AM
Tomahawk Waypoint Targeting
29 August 2006 - 02:50 AM
If I remember correctly, the tomahawk had an ability where it could fire it's missile, and the missile would follow a series of waypoints to it's target.
Can this be re-enabled?
Can this be re-enabled?
[ZH] Dozer Alternate Command Sets
29 August 2006 - 02:42 AM
Need your dozer to build more structures, but they can't all fit in the commandset?
You can easily fix this, with a little bit of commandset switching.
This tutorial will give the American Dozer 2 switchable commandsets.
1st step. Creating the upgrades.
This requires 2 new upgrades. One to move the commandset up, and one to move it back down.
Examples:
2nd step. Creating the commandsets for the dozer:
All you really need to do is create a new commandset, with a button for the upgrade. See below:
3rd step, creating the upgrade buttons:
You need to make 2 buttons which grant the upgrade for the object, in this case, the dozer. Examples:
Now just test it out.
A couple notes:
The AI cannot build the structures in the other commandset via that commandset, so you need to create buttons for those units that only the AI can access.
You can simply copy the button for the building in the secondary commandset, and paste it into the regular commandset. This button has to have a number at least 15 or above.
Lets say you added an Ion Cannon to the secondary commandset. The AI can't build it from there, so you'd add the button to the regular commandset.
You can easily fix this, with a little bit of commandset switching.
This tutorial will give the American Dozer 2 switchable commandsets.
1st step. Creating the upgrades.
This requires 2 new upgrades. One to move the commandset up, and one to move it back down.
Examples:
;---------------------------- Upgrade Upgrade_USADozerPrimaryCommandSet Type = OBJECT BuildTime = 0.0 BuildCost = 0 ButtonImage = SUFakeToggle; Replace with downwards arrow cameo for best effect. End ;---------------------------- Upgrade Upgrade_USADozerSecondaryCommandSet Type = OBJECT BuildTime = 0.0 BuildCost = 0 ButtonImage = SUFakeToggle; Replace with upwards arrow cameo for best effect. End
2nd step. Creating the commandsets for the dozer:
All you really need to do is create a new commandset, with a button for the upgrade. See below:
CommandSet AmericaDozerCommandSet; This overwrites the original commandset. 1 = Command_ConstructAmericaPowerPlant 2 = Command_ConstructAmericaStrategyCenter 3 = Command_ConstructAmericaBarracks 4 = Command_ConstructAmericaSupplyDropZone 5 = Command_ConstructAmericaSupplyCenter 6 = Command_ConstructAmericaParticleCannonUplink 7 = Command_ConstructAmericaPatriotBattery 8 = Command_ConstructAmericaCommandCenter 9 = Command_ConstructAmericaFireBase 11 = Command_ConstructAmericaWarFactory 12 = Command_ConstructAmericaAirfield 13 = Command_UpgradeUSADozerSecondaryCommandSet; We add this button, which will upgrade the commandset. 14 = Command_DisarmMinesAtPosition End CommandSet AmericaDozerSecondaryCommandSet 1 = Command_ConstructAmericaSupplyDropZone 3 = Command_ConstructAmericaParticleCannonUplink 5 = Command_ConstructAmericaPatriotBattery 7 = Command_ConstructAmericaFireBase 13 = Command_UpgradeUSADozerPrimaryCommandSet;This will change the commandset to the regular one 14 = Command_DisarmMinesAtPosition End
3rd step, creating the upgrade buttons:
You need to make 2 buttons which grant the upgrade for the object, in this case, the dozer. Examples:
CommandButton Command_UpgradeUSADozerSecondaryCommandSet Command = OBJECT_UPGRADE Upgrade = Upgrade_USADozerSecondaryCommandSet TextLabel = CONTROLBAR:UpgradeUSADozerSecondaryCommandSet ButtonImage = SUFakeToggle ButtonBorderType = UPGRADE; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipUpgradeUSADozerSecondaryCommandSet End CommandButton Command_UpgradeUSADozerPrimaryCommandSet Command = OBJECT_UPGRADE Upgrade = Upgrade_USADozerPrimaryCommandSet TextLabel = CONTROLBAR:UpgradeUSADozerPrimaryCommandSet ButtonImage = SUFakeToggle ButtonBorderType = UPGRADE; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipUpgradeUSADozerPrimaryCommandSet End
Now just test it out.
A couple notes:
The AI cannot build the structures in the other commandset via that commandset, so you need to create buttons for those units that only the AI can access.
You can simply copy the button for the building in the secondary commandset, and paste it into the regular commandset. This button has to have a number at least 15 or above.
Lets say you added an Ion Cannon to the secondary commandset. The AI can't build it from there, so you'd add the button to the regular commandset.
CommandSet AmericaDozerCommandSet 1 = Command_ConstructAmericaPowerPlant 2 = Command_ConstructAmericaStrategyCenter 3 = Command_ConstructAmericaBarracks 4 = Command_ConstructAmericaSupplyDropZone 5 = Command_ConstructAmericaSupplyCenter 6 = Command_ConstructAmericaParticleCannonUplink 7 = Command_ConstructAmericaPatriotBattery 8 = Command_ConstructAmericaCommandCenter 9 = Command_ConstructAmericaFireBase 11 = Command_ConstructAmericaWarFactory 12 = Command_ConstructAmericaAirfield 13 = Command_UpgradeUSADozerSecondaryCommandSet 14 = Command_DisarmMinesAtPosition 15 = Command_ConstructAmericaIonCannon; Put the button here. ;The bar only has room for 14 buttons, so you won't see it,but the AI can use it. End
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