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RB123

Member Since 15 Sep 2006
Offline Last Active Nov 03 2006 05:11 PM

Topics I've Started

Naval Units...

23 October 2006 - 01:12 AM

The pics on the sitr, of Naval units, are they to the same scales as the tanks are? Surely these huge ships arent going to appear in game thinner than the average medium tank. Make them huge, like they were/are, please!

Buildings & Defensive Structures (and other questions)

15 September 2006 - 05:22 PM

Hello and everything, this mod is looking fantastic, I cannot wait to have a go on it.

I just have a few questions.

Firstly, what is planned in terms of buildings?

Will it be the usual Constuction Yard unpacking itself from a vehicle, or something a little more realistic? Now, i'm no where near as clued up on military history as the creator(s) of D-Day clearly are, but i'm pretty there is, and never was such a thing as this, is there?

Also, on-site power stations, are they commonly found in a military base? Again, i'm not exactly sure, but i'm thinking they are purely a C&C invention bourne out of convinience.

And refineries: What would be refined in a WW2 simulator? I'm assuming metals and crude oil, which are already covered in RA2, but Iron Ore isn't commonly found lying around in 'bails' ready to be 'harvested', i'm sure. May I suggest some sort of drilling and mining operation, or something along those lines? Maybe perhaps harvesting of scrap metal left by destroyed vehicles in the field. Finally, what use do 'precious gems' have in a military application? Perhaps you already have an alternate means of resource generation planned?

What about barracks? Thinking in terms of realism, where do these men come from in C&C barracks? Also, building multiple barracks to speed up 'production' of soldiers is far from realistic. Perhaps some sort of parchuting reinforcements in type of system would be better?

War Factories, again, have the same problem where more of them equals faster production. Perhaps upgrades could be made in game to speed up production, or the more credits (read 'raw materials') you have, the more efficient the production would be.

What would airports look like in this? A revision of the airports featured in the original game is required for obvious reasons. Perhaps a hangar containing four planes (or more) with a runway would surfice? A large amount of flat space would be required for this, which will cause its own problems, so that's something to think about.

In the real world, radar is used primarily as an early warning system, so perhaps this could be incorporated, a warning message could sound if any enemy units are in a certain vicinity.

Finally, Tech Centres and the like on the actual battle field aren't exactly realistic, I don't think. What plans are there for these?

Sorry for the long initial post, and I do apologize if I might be being a little too anal about realism, but if the emphasis on this project is to make it as true to life as possible, there are some things that may need to be addressed.

And, still, I carry on typing!

What, may I ask, is planned in terms of base defense structures? I'll assume you'll be keeping Pillboxes and Battle Bunkers I like the idea of sandbagged stinger nests the GLA used in Generals, perhaps this could be extended? Anti-Tank and large calibre machine gun nests, or something. Obviously Tesla Coils and Prism Towers are out, right?

Just asking what's planned, if anything for superweapons too?

And, finally, will this mod cost anything? Or are you donating all this hard work for nothing?