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cloudsprinter

Member Since 01 Oct 2006
Offline Last Active Mar 29 2009 11:55 PM

Posts I've Made

In Topic: ROTWK STR = ?

19 October 2007 - 09:28 PM

sorry i wasn't logged in :(

In Topic: Changing ingame descriptions ( text )

16 January 2007 - 12:35 AM

And both your games are installed in the default directories?


yes. I couldn't find anything relevant in the C&C forums.

anyone? guide? rough help?

In Topic: Passive Abilities in Unit

12 January 2007 - 07:19 PM

ok...i've tried but no answer to the game....
Anyone can help me with coding plz...?!?!?
:( :( :(


Try adding a generic leadership power from another .ini (ie 'Dains leadership'). copy and paste it into the Noldor warrior unit.ini (and maybe Noldor Horde .ini if unit fails). Within the Dain/whoever leadership code change 'starts active' to yes. That should give you instant level1 (dain/whoever) leadership.

If you want to make the button visible in the noldor commandset add it to the coomand set for Noldor warriors.

To make it available a 'x' level (starts active as 'NO') add the upgrade in experience levels for Noldor Warriors. ie level 6: Upgrades = Upgrade Dain/whoever leadership.


let me know if that doesn't work and I'll try it.

In Topic: Battles of Gondor

08 January 2007 - 06:50 PM

Looks excellent. I'll bet it plays excellent too. I learned everything I know about ini.coding (this much <---->) from all the posters in this thread. Kudos to you and keep up the outstanding work.

In Topic: Changing ingame descriptions ( text )

07 January 2007 - 02:54 PM

can you post your changes? maybe you are just doing it wrong


well, as a test, I just added the word 'big' after 'lonely' in Gimli's recruit tooltip. There are two of these descriptions in English.Big. So it should then read 'recruit the dwarf of the lonely big mountain'.

I did that by opening the English.big with notepad and saving as the origional file (my origional ROTWK English.big is safe elsewhere). This causes the game to crash. So then I tried extracting all the folders in English.big using Final.big. Again, I edited the above string. This time the game loads but doesn't read the new 'lonely BIG' text. It fails to read all ROTWK text (eg anything not in BFME2 last patch). So it's reading the BFME2 english big/ patch right? I tried taking that out but it crashes without it. I tried editing both, in both ways, but it crashed again..Game.dat C++!

I just want to add a few extra lines but I'm missing some basic reason why it won't save!
I'm not sure but I think if I was just using BFME2 I may have got it to work already using the above.

If anyone has added new recruit texts for new heroes in ROTWK then that's what I need to know. I think :p