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Redhorn Pass

Member Since 02 Oct 2006
Offline Last Active Oct 30 2009 02:11 PM

Posts I've Made

In Topic: Animation Code Problems

29 May 2009 - 12:41 PM

Are those animations before the "normal" state ones? :good:


Yes. Should the disguised animations be after the normal animations?

In Topic: Separate Human and AI Commandsets for Objects

24 October 2008 - 11:50 AM

This tutorial explains everything you need to do. :ohmy:


Got it working!
Thanks! :rolleyes:

In Topic: Annoying Asset Problems

17 October 2008 - 01:21 PM

Eh would that rename it for you and rename back and run program so that it works correctly without you having to do much extra?! :mellow:
:blink: Cool ;)



I have got it working. The models wern't working becuase I wasn't putting the asosiated texture into my asset and changing the file location for my textures fixed that problem.

Thanks for helping! ;)

In Topic: Annoying Asset Problems

12 October 2008 - 03:38 PM

Ah the problem i think i know

Before running EA's assetbuilder make sure to rename:
art\compiledtextures\eu\eubtlshipw_d_update.tga
art\compiledtextures\eu\EUBtlShipW_UpdateE.tga
to
art\textures\eu\eubtlshipw_d_update.tga
art\textures\eu\EUBtlShipW_UpdateE.tga

Then run it and after it has made the asset.dat you can rename it back


I managed to get the textures to appear by renaming the compiled textures folder but not luck with the models.

Why don't you just use Sy's asset Builder, it works and it is easy.


I tried Sy's asset Builder and it too gets the textures to appear but not the model. When I click on the view asset button I can see that the model has been included in the asset but the model is still invisible in game.

I think the model may have its texture attached to the model. Could this be why the asset programes don't like it? If so is there any way to sperate the texture and the model? :crazed:


THANKS for helping :shiftee:

In Topic: Annoying Asset Problems

10 October 2008 - 04:23 PM

what assetbuilder do you use?


I am using the AssetCacheBuilder which came as part of the SDK provided by EA. It creates the asset by running a bat file rather than opening a programe.

(I just used Sy's asset builder so that I could get a screenshot of the completed asset)