I think I found a slight bug in the installer, regarding the directory to install to.
First it wanted to install to:
C:\Program Files (x86)\EA Games\Command & Conquer The First Decade\
Then i changed it using the file selector to:
C:\Program Files (x86)\EA Games\Command & Conquer The First Decade\Command & Conquer Generals Zero Hour
Then is automatically changed to:
C:\Program Files (x86)\EA Games\Command & Conquer The First Decade\Command & Conquer Generals Zero Hour\Remix Escalation
So I had to manually change it to:
C:\Program Files (x86)\EA Games\Command & Conquer The First Decade\Command & Conquer Generals Zero Hour
I am rinning TheFirstDecade version on Win7 Pro x64
- Revora Forums
- → Viewing Profile: Posts: jaxxa
jaxxa
Member Since 05 Oct 2006Offline Last Active Jul 16 2017 12:35 AM
Community Stats
- Group Members
- Active Posts 18
- Profile Views 1,888
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
0
Neutral
User Tools
Posts I've Made
In Topic: BETA 0.75 BUGS
01 July 2010 - 08:51 AM
In Topic: Remix Beta 0.75 RELEASED
01 July 2010 - 08:18 AM
Sweet downloading Now
In Topic: Remix Escalation Suggestion
01 July 2010 - 04:57 AM
Hi, Love the mod, don't post much though, good to see it is still being developed.
My idea for the "bug"/feature of all the icons for research being the same on units, is that you could List in the mouse over tooltip what upgrades can be applied to each unit.
That way when you select a unit you can see in the Science icons that for example the first and third researches have been compleated, then if you mouse over the unit you can see what the upgrades are called and can tell what you still need to reasearch and what has been done for that unit.
I think that this way would restore mose of the original functionality of the unit science indicators without having to exceed the Hardcoded icon limit.
The downside of this is that someone would have to take the time to edit all of the mouse over text, the text boxes could start getting large and it would not be as fast ingame as the original way.
Just thought I would jut throw this out there and see what you think.
My idea for the "bug"/feature of all the icons for research being the same on units, is that you could List in the mouse over tooltip what upgrades can be applied to each unit.
That way when you select a unit you can see in the Science icons that for example the first and third researches have been compleated, then if you mouse over the unit you can see what the upgrades are called and can tell what you still need to reasearch and what has been done for that unit.
I think that this way would restore mose of the original functionality of the unit science indicators without having to exceed the Hardcoded icon limit.
The downside of this is that someone would have to take the time to edit all of the mouse over text, the text boxes could start getting large and it would not be as fast ingame as the original way.
Just thought I would jut throw this out there and see what you think.
In Topic: AI too hard for me
30 September 2009 - 11:15 AM
Thanks for the help, I am starting to get the hang of it.
- Revora Forums
- → Viewing Profile: Posts: jaxxa
- Privacy Policy
- Forum Guidelines ·