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chaoserver

Member Since 07 Nov 2006
Offline Last Active Nov 29 2006 08:31 PM

Topics I've Started

New spellbooks?

08 November 2006 - 01:12 AM

Now first let me state the obvious: Great mod, when I make this suggestion Im in n oway implying this mod is unenjoyable.

However that being said, what could truly set this mod apart from others would be a near completely new spellbook. For a few reasons, one being you could make factions even more diverse, and add incentive to play the mod, as often people play a mod for a change of pace, and that would certainly be a draw. And of course with more people playing, more exciting online play ect.

Anyhoo before I get off track just a few ideas:

1. Summons for evil factions aswell(balrog excluded), perhaps morgoth summon, sauron summon ect. Also unit summons could be good, as if another summoned an army of horsemen, you could summon pikes, however if they summoned elves your choice of summon isnt so good... Perhaps making aod cost 20 aswell, or the balrog a less(and weaker) expensive balrog, and gothmog(Lord of the balrogs) as the highest summon.

2. A lesser version of a buyable power point ability to enhance sarumans(saruman maia, saruman of many colors ect.) power, perhaps unlocking his level 10 ability, which might add incentive to level him.

3. Some territory abilties(something like setting a section of trees on fire or something to that effect, damaging units), perhaps have a territory change for fod(increasing attack instead of defense).

4. A few changes in prices and effectiveness of the few abilities kept.