Jump to content


Serp66

Member Since 21 Feb 2020
Offline Last Active Apr 09 2020 08:42 AM

Topics I've Started

Lift Power Point Cap (if there is one?)

23 March 2020 - 02:30 PM

Hello,

I'm playing multiplayer with 2 friends against AI.
Unfortunately for whatever reason it happens, that after some time, no one of us receives any more power points at all, this happend in every game we had yet (~8). This seems to be random or a global cap. This way it happens frequently that one or even all of us are not able to get the to the best spell (balrog/ghost army), even if unlocking spells right forward to get that last spell (so unlocking one spell in each row only).

So what is this mechanism that is preventing us from getting power points? Is it a global limit?
How/Where can I raise it/remove this cap in files?


[Solved] start HD edition via gameranger

24 February 2020 - 05:28 PM

EDIT:
Solved here by making a new asset.dat: https://forums.revor...nger/?p=1107392

Hello,

I'm a bit confused how the HD edition from revora does work. It is a shortcut to a ".big" file with an ".exe" as description. Never saw this before.

Anyway, gameranger only accepts an "exe", so what can I do to make gameranger start the HD edition?

I know T3AOnline is another option to play online, but my friends refuse to sign up anywhere, just to be able to play online, even if it is free.
So maybe you can allow users to play online without forcing them to signup anywhere?

edit:
I found this video https://www.youtube.com/watch?v= vCFgQ19IwcU&list=PLVMi91M5LvbzZhVWl4zmTDsZ5tXq3fgyO&index=94 for BFME2 referring to a patch for age of the ring: https://www.moddb.co...ameranger-patch
From what I understand is, that this patch includes an lotrbfme2ep1.exe where you can define a flag (-mod...) like it is used in the HD edition shortcut.
Unfortunately this lotrbfme2ep1.exe only works for BFME2 witchking, not for BFME2 itself nor fpr BMFE 1.
So how to create such an exe with flag by myself?

edit2:
ok, found a solution. I made my own batch file and converted it to an exe.
The bat only includes these 2 lines:

SET /P command=<exewithflag.txt
%command%

and in the same directory is a exewithflag.txt file that includes this line:

"D:\Spiele\Die Schlacht um Mittelerde\lotrbfme.exe" -mod "C:\Users\USERNAME\AppData\Roaming\Meine Die Schlacht um Mittelerde-Dateien\HDEditionv1.0.big"

starting this bat will start the game with hd mod.

I used this bat to exe converter:
https://web.archive....o.de/en/b2e.php
simply loaded the bat, set "exe-format" to "32bit invisible" (gameranger can only load 32bit) and everything else default (working directory=current directory).
Then hit "convert". Make sure your .bat / exe file is not at the desktop, for some reason this gave me an "could't add resources" error. After putting them somewhere else it worked.

So now you should have your exe and your txt file. Gameranger only accepts the exe, if it is named "lotrbfme.exe" (for BFME1), so we can not put it directly into the installation folder. We could put it anywhere, but I put my into the Roaming folder where the HD files are.
Now simply make sure that the line in exewithflag.txt matches your isntallation and roaming folder.

Starting your new exe should now start the game with HD and you can also add it to gameranger.

edit3:
I attached my bat-exe, so you dont need to convert the bat yourself, simply use the exe. Create the txt file from above and the exe will simply execute whatever batch command is written within this txt file. This works for everything, so also for BFME2 and other games.
 


Cast spell with rightclick? (like in BFME1)

22 February 2020 - 01:11 PM

Is it possible to assign the spell casting to rightclick, like it was in BFME 1?

The problem with leftclick is, as you might know, when you miss the valid target for the spell, the spell is cancelled and you have to hit it again and so on.
While in BFME1 rightclicking next to a valid target simply did nothing and you could click again and again until you finally hit a valid target, without the need to "activate" the spell again and again.

I read some mods, like the hero submod of edain, even removed some spells where it is not so easy to hit a valid target, just because of this. I think this is the wrong direction, simply making it like it was in BFME1 would already solve it without the need to change entire spells.


Display stats of unit in tooltip?

22 February 2020 - 12:35 PM

Hi :)

I really wondered why there are no stats shown in the tooltips of units, especially because there are so many effects changing these stats.
I dont want to discuss if stats should be displayed or not. I just would like to see those stats ingame.

I noticed, when hovering over the portrait of a selected unit, you normally only see the name and level displayed.
But when hovering over the unit itself, you usually also see the health of the unit (not sure if max or current).

I'm not yet familiar with the horde system, I guess every unit in a horde has their own health.

Anyway:
If there is a tooltip for the health, there must be a way to also add tooltips for other values, such as attack, armor and such.
Where to do this?
Or is there already a mod for this (found none yet)