Jump to content


grimbord

Member Since 02 Apr 2020
Offline Last Active Jan 08 2021 11:49 AM

Topics I've Started

how do i set to display multiple hero images at the bottom of the screen?

18 May 2020 - 11:15 AM

how do i set to display multiple hero images at the bottom of the screen?

 

like this!


New faction problem pls help me

15 May 2020 - 04:33 PM

the problem is

 

in enemy side this facton dont do nothing, dont build building the porter  stand in one place.


New Faction dont work

29 April 2020 - 02:45 PM

Hi pls help me

i made a new faction in Age of the ring mod.

I used this faction, i play in skimrish, but i changed to ennemy this faction, the faction do nothing, dont make unit dont make building. Why?


My setting this faction


playertemplate.ini

PlayerTemplate FactionSecondAge

Side              = SecondAge
PlayableSide      = Yes
Evil   = Yes
StartMoney        = 0
;MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelMP = #DIVIDE( AOTR_PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )
MaxLevelSP   = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED )
PreferredColor   = R:43 G:150 B:179
StartingBuilding  = AmonSulKeep
    StartingUnit2 =  Dove_white_in_game
StartingUnitOffset2 = X:300 Y:0 Z:0
    StartingUnit3 = Dove_white_in_game
StartingUnitOffset3 = X:0 Y:300 Z:0
    StartingUnit4 = Dove_white_in_game 
StartingUnitOffset4 = X:-300 Y:0 Z:0
    StartingUnit7 = Dove_white_in_game  
StartingUnitOffset7 = X:0 Y:-300 Z:0
    ; StartingUnit8 = CommandPointSpawn  
; StartingUnitOffset8 = X:0 Y:0 Z:0
StartingUnit4                  = DwarvenPorter
        StartingUnitOffset4             = X:30 Y:170 Z:0
        StartingUnit3                   = RivendellPorter
        StartingUnitOffset3             = X:30 Y:180 Z:0
        StartingUnit2 = RohanPorter
        StartingUnitOffset2         = X:30 Y:200 Z:0
        StartingUnit1 = MenPorter 
StartingUnitOffset1 = X:30 Y:250 Z:0
StartingUnit0 = ArnorPorter
StartingUnitOffset0 = X:1 Y:160 Z:0
StartingUnitTacticalWOTR = MenPorter
StartingUnitTacticalWOTR = ArnorPorter
        StartingUnitTacticalWOTR = RohanPorter
        StartingUnitTacticalWOTR        = RivendellPorter
        StartingUnitTacticalWOTR        = DwarvenPorter
StartingUnitTacticalWOTR = WotR202PowerGranter
IntrinsicSciences = SCIENCE_GOOD
IntrinsicSciencesMP = SCIENCE_MEN
SpellBook = GoodSpellBook
SpellBookMp = MenSpellBook
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName = INI:FactionSecondAge
DefaultPlayerAIType = MenSkirmishAI
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_MenFaction
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always 
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero SecondAgeElendil SecondAgeIsildur SecondAgeElendur SecondAgeElrond SecondAgeGilGalad ArnorCaptain ArnorArgeleb
BuildableRingHeroesMP = RingHeroFrodo ; RIP Gandalf GondorGandalf_RingHero ;ElvenGaladriel_RingHero
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66
MultiSelectionPortrait = UPArnor_Army
LoadScreenMusic = MenMusicForLoadScreen
End


LOTR.srt


INI:FactionSecondAge

"SecondAge"

END


Science.ini



Science SCIENCE_SecondAge
PrerequisiteSciences = None
SciencePurchasePointCost = 0
IsGrantable = No

End


But in enemy version dont do nothing. The builder dont do enything

help me how to create step by step


New faction

29 April 2020 - 11:14 AM

Hi i made a new faction in Age of the ring mod.

 

I used this faction, i play in skimrish, but i changed to ennemy this faction, the faction do nothing, dont make unit dont make building. Why? 

pls someone help me

 

 

My setting this faction

 

playertemplate.ini

 

PlayerTemplate FactionSecondAge

Side              = SecondAge

PlayableSide      = Yes

Evil   = Yes

StartMoney        = 0

;MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )

MaxLevelMP = #DIVIDE( AOTR_PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED )

MaxLevelSP   = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED )

PreferredColor   = R:43 G:150 B:179

StartingBuilding  = AmonSulKeep

    StartingUnit2 =  Dove_white_in_game

StartingUnitOffset2 = X:300 Y:0 Z:0

    StartingUnit3 = Dove_white_in_game

StartingUnitOffset3 = X:0 Y:300 Z:0

    StartingUnit4 = Dove_white_in_game 

StartingUnitOffset4 = X:-300 Y:0 Z:0

    StartingUnit7 = Dove_white_in_game  

StartingUnitOffset7 = X:0 Y:-300 Z:0

    ; StartingUnit8 = CommandPointSpawn  

; StartingUnitOffset8 = X:0 Y:0 Z:0

StartingUnit4                  = DwarvenPorter

        StartingUnitOffset4             = X:30 Y:170 Z:0

        StartingUnit3                   = RivendellPorter

        StartingUnitOffset3             = X:30 Y:180 Z:0

        StartingUnit2 = RohanPorter

        StartingUnitOffset2         = X:30 Y:200 Z:0

        StartingUnit1 = MenPorter 

StartingUnitOffset1 = X:30 Y:250 Z:0

StartingUnit0 = ArnorPorter

StartingUnitOffset0 = X:1 Y:160 Z:0

StartingUnitTacticalWOTR = MenPorter

StartingUnitTacticalWOTR = ArnorPorter

        StartingUnitTacticalWOTR = RohanPorter

        StartingUnitTacticalWOTR        = RivendellPorter

        StartingUnitTacticalWOTR        = DwarvenPorter

StartingUnitTacticalWOTR = WotR202PowerGranter

IntrinsicSciences = SCIENCE_GOOD

IntrinsicSciencesMP = SCIENCE_MEN

SpellBook = GoodSpellBook

SpellBookMp = MenSpellBook

PurchaseScienceCommandSet = GoodSpellStoreCommandSet

PurchaseScienceCommandSetMP = MenSpellStoreCommandSet

DisplayName = INI:FactionSecondAge

DefaultPlayerAIType = MenSkirmishAI

BeaconName = MultiplayerBeacon

LightPointsUpSound = GondorLightPointsUp

ObjectiveAddedSound = Gui_MissionObjectiveNew

ObjectiveCompletedSound = Gui_MissionObjectiveCompleted

InitialUpgrades = Upgrade_MenFaction

// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always 

// attached to the first two buttons in the command set.

BuildableHeroesMP = CreateAHero SecondAgeElendil SecondAgeIsildur SecondAgeElendur SecondAgeElrond SecondAgeGilGalad ArnorCaptain ArnorArgeleb

BuildableRingHeroesMP = RingHeroFrodo ; RIP Gandalf GondorGandalf_RingHero ;ElvenGaladriel_RingHero

SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower

SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower

ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER

ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66

MultiSelectionPortrait = UPGondor_Army

LoadScreenMusic = MenMusicForLoadScreen

End

 

 

 

LOTR.srt

 

INI:FactionSecondAge

"SecondAge"

END

 

 

Science.ini

 

Science SCIENCE_SecondAge

PrerequisiteSciences = None

SciencePurchasePointCost = 0 

IsGrantable = No

End

 

But in enemy version dont do nothing. 

pls someone help me

 

Anyone help me how to create step by step


Enemy dont use the new unit.

02 April 2020 - 08:16 PM

Hi! i like some help! i add some new units in gondor 

faction and rohan some untits and hero.Edit ini file. 
I use in the game , but the enemy is not use this units why?
pls help me
how can i solve it?
 
CommandSet GondorBarracksCommandSet
1 = Command_ConstructRohanPeasantHorde
2 = Command_ConstructGondorLinhirSentryHorde
3 = Command_ConstructLossarnachAxeMenHorde
  4 = Command_ConstructGondorFighterHorde
5 = Command_ConstructGondorSpearmenHorde
5 = Command_ConstructGondorTowerShieldGuardHorde (removed "for now")
  7 = Command_PurchaseUpgradeGondorBarracksLevel2
6 = Command_Sell
End
CommandSet GondorBarracksCommandSetLevel2
1 = Command_ConstructRohanPeasantHorde
2 = Command_ConstructGondorLinhirSentryHorde
3 = Command_ConstructLossarnachAxeMenHorde
  4 = Command_ConstructGondorFighterHorde
5 = Command_ConstructGondorSpearmenHorde
5 = Command_ConstructGondorTowerShieldGuardHorde (removed "for now")
  7 = Command_PurchaseUpgradeGondorBarracksLevel3
  6 = Command_Sell
End
CommandSet GondorBarracksCommandSetLevel3
1 = Command_ConstructRohanPeasantHorde 
2 = Command_ConstructGondorLinhirSentryHorde
3 = Command_ConstructLossarnachAxeMenHorde
  4 = Command_ConstructGondorFighterHorde
5 = Command_ConstructGondorSpearmenHorde
5 = Command_ConstructGondorTowerShieldGuardHorde (removed "for now")
  6 = Command_Sell