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Grobi

Member Since 09 Dec 2006
Offline Last Active Dec 04 2008 11:35 AM

Posts I've Made

In Topic: Theme: Light

17 February 2008 - 04:22 PM

I haven't started my mutator yet but I have been reading through a programming book. It's just had me programming simple triggers under the actor class browser to generate messages on screen and stuff like that.

I'm not too sure if I'll be able to do a mutator by the hand in date, I've still got to work through all the ambershee tutorials so I have an idea of where to begin.

I've got a number of ideas for the theme so we'll just have to see where they lead.

That small wall of code you posted is fairly intimidating to ambershee! I understand most of it though which is re-assuring.

In Topic: The Shee Labs Bar

17 February 2008 - 04:14 PM

Hey.

I'm Ian "Grobi" Atkinson. I'm a computer games design student in the UK, Huddersfield, and have joined this group in the hope of making something great in Unreal.

I have made maps in the UT04 editor and am confident with my navigation of it. I study games design, using 3DS Max, Unreal, action script and photoshop on my course and thought it would try my hand at unreal scripting.

I haven't had much of a chance to play around in unreal yet (crappy computer I'm afraid) but that should change shortly with the coming holidays.

I posted over on the moddb sheelabs group page so I'll link it here. It has a couple of good links. Since posting this I've read a few more chapters in the Unreal Tournament Game Programming For Teens book and I think it is pretty good for what it is (although I recommend reading up on OO programming before hand);

This Mutator week should be a lot of fun.

I've only really used the unreal level editor and not looked into the scripting side of things so this should be really beneficial.

I'll just quickly link to some of the things I have been reading in prepertion to this week;

http://udn.epicgames...ingStarted.html

This is pretty good for explaining how the code is structured. Talks about object orientated coding.

http://wiki.beyondun...lScript_Lessons

The unreal wiki is always good.

And I just picked up this book today from the library so I don't know if it is much good yet;

http://www.amazon.co...s/dp/1598633465

I've only read 2 and a half chapters. Nothing much about coding yet, just stuff about the editor.


EDIT : Maybe we should all exchange contact info incase we need to chat about our mutators? An Irc would be sweet but I think something like msn would suffice.

Ambershee: Merged your posts, fixed your links ;)

In Topic: The Sims 3 Ideas

27 October 2007 - 06:19 PM

Maybe some sort of facial recognition feature so you can slap your face onto a sim.

In Topic: CNC3 WB Tutorial Compilation

14 May 2007 - 12:49 PM

If we make our own tutorials are we able to upload them here or would we have to make a separate thread?

In Topic: 40k mmorpg in the works

08 March 2007 - 08:24 PM

I wouldn't mind some kind of vehicle welding/customization for the orks if that would be possible. Watching ramshackle vehicles bound over the battlefield and blow up that finely tuned land raider would be sweet.