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Phoenix Rising

Member Since 22 Dec 2006
Offline Last Active May 20 2014 06:46 PM

Posts I've Made

In Topic: New movies and the EU

29 April 2014 - 08:25 PM

The press release had all the compassion of a multinational corporation.  Fine, I've conceded to expect as much.  Substantially though, I don't see how this is much different than the situation with the prequels, where George told his story and the EU adjusted.  There's only so much damage that can be done in a character-driven film.  Not much of the EU was affected by the prequels - granted, the timeline was held in reserve prior to their release.  With the sequels, they can change the labels of canon on the Holocron, but can't erase millions of fans' perceptions of what constitutes the GFFA.  They're not going to say "Thrawn never really happened" in the opening crawl.  I would expect that it will become apparent that the Solo and Skywalker kids no longer officially exist.  That throws off a lot of story arcs - Young Jedi Knights, New Jedi Order, Legacy of the Force - but does little to the Thrawn Trilogy, Dark Empire, or anything else that pertains to the GCW setting of PR.  Based on the information we know now, I'm not worried about the implications of 34 ABY.

In Topic: LA/PG Support For Unresponsive Units

03 February 2014 - 09:05 PM

You've proven it in theory; now you just have to find the best way to implement it.  I'm confident that can be done.


I've been curious about the legal status of the Alamo source since Disney dissolved LucasArts.  Judging from your correspondence, it would seem that Petroglyph doesn't have any more control of it now than before, and Disney is completely indifferent towards EaW.

In Topic: R2 fell out!

01 February 2014 - 09:05 PM

It's a technical glitch with the engine.  The only way to put two heroes in one ship is with a company transport, but squadron heroes need to use Unique_Space_Unit with REPLENISH_WINGMEN.  That leaves the second hero still in the transport if there's no starship to attach him to.  As an alternative, I put R2 in a tug marked with NotOpportunityTarget.  It's only on the Wing Commander upgrade.

In Topic: LA/PG Support For Unresponsive Units

01 February 2014 - 08:45 PM

Help me, Fregge.  You're my only hope.

In Topic: LA/PG Support For Unresponsive Units

22 January 2014 - 02:29 AM

Thanks much for the update.  This is some brilliant fact-finding.  I find it hard to believe PG would release what amounts to a memory overflow waiting to happen, but there it is.  It also seems to explain why we've always been so susceptible: we've never skimped on projectiles.


Mike.nl would be the obvious one to contact for programming help.  He's been out of the game for a while, but nobody knows the engine better.


To corroborate, I've cleared out GameScoring myself and that didn't help with the freeze (although I imagine it must help with general optimization).  I have a bunch of saved exception logs if they'd be any use to you.  And on the generic commander case that you thought inconsequential, all four of their team names are hardcoded in the engine, which may be something.


One other thing comes to mind regarding the save file format, which is the Q/A chat PG had years ago.  It was asked if there was a faction limit and I believe the answer given was that the limit is 27.  Judging from your save info, I would assert that the real answer is 32, not including Rebel, Empire, Pirates, Neutral, and Hostile.