- Revora Forums
- → Viewing Profile: Posts: Serpentofshadow
Serpentofshadow
Member Since 23 Dec 2006Offline Last Active Feb 22 2010 12:36 AM
Community Stats
- Group Members
- Active Posts 9
- Profile Views 2,917
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
User Tools
Posts I've Made
In Topic: Dawn Of Skirmish DC v2.20 AI Mod is now LIVE!
20 February 2007 - 01:53 AM
In Topic: Skirmish AI 2.2 RC1 - Post Comments In Thread!
17 February 2007 - 05:58 PM
Thanks for the report Serpentofshadow! I would have prefered better news, but since I can't do anything to fix the problem, we'll release it that way and it's up to the player if he uses the SCAR scripts. Both SCAR options are deactivated by default, so I don't expect much problems with the default setting.
Well, when it DID work the AI was amazing. The heroes mod is also a lot of fun (though still getting used to/making sense of it).
One other thing my friend (that I played with the other night) checked out this morning... For some reason Imperial Guard is greyed out in his dropdown box whenever he runs the AI mod. I had him run regular DC and it worked fine. He's not terribly upset (because he never plays IG and probably never will), and I myself have not experianced this, but I thought it best to report anyway.
Is the Release Canidate exactly the same as the release, or have there been any changes made? Basicly, do I need to download it when it is officially released?
Sorry I couldn't get more reports in to you.
In Topic: Skirmish AI 2.2 RC1 - Post Comments In Thread!
17 February 2007 - 08:25 AM
All of the following games were played (or at least attempted) on the 6 player map Mortalis. If it is not a standard map from the DoW/WA/DC games, then I got it from www.warhammermaps.com.
First game: 3 human players (Necron, Orks, Tau) and 2 AI (random). Settings: Annihilation, Game Timer, AI SCAR Support, and Heroes. Game crashes with a Sync-error on start.
Second game: 3 human players (Necron, Orks, Tau) and 2 AI (random). Settings: Annihilation, Game Timer, and Heroes. Game crashes with a Sync-error on start.
Third game: 3 human players (Necron, Orks, Tau) and 2 AI (random). Settings: Annihilation and Game Timer. AI turned out to be Space Marines and Tau. There were no problems and we lost because our third player could not hold his ground at a critical time. AI seemed more intelligent then the original Standard setting in version 2.1.
Fourth game: 2 human players (Necron and Orks) vs 1 AI on Standard (to test out the Heroes). Settings: Annihilation, Game Timer, and Heroes. No problems, but I forgot to record the game.
I thought the sync errors were eradicated. :(
In Topic: Skirmish AI 2.2 RC1 - Post Comments In Thread!
15 February 2007 - 03:15 PM
These releases are getting faster than I can keep up with >_< Ah well, today I have the time so I'll go through thoroughly.
Indeed! Speedy updates i've noticed. I'll try and get some testing in tonight.
In Topic: Dawn of Skirmish 2.2 progress and breaktroughs...
08 January 2007 - 09:30 PM
Okay, first a happy new year to everyone. I'm back from my christmas holidays for half a week now, and although I wasn't very active in the forums, I made some serious progress with the upcoming 2.2 release of the mod.
Very exciting news. I have been playing with 2-3 other people regularly against the AI and I know my friends will be glad to hear about the accomplishments you have achieved. Looking forward to the update.
- Revora Forums
- → Viewing Profile: Posts: Serpentofshadow
- Privacy Policy
- Forum Guidelines ·