Hey all
I apologise if this has already been addressed but I couldn't find it in any searches I completed before posting.
I'm trying to add new Hero Portraits to an already modded game. The wonderful people working behind RJ's Rise of the Witchking mod have done a fantastic job, thus far, and I know it's always risky to mod someone else's mod but I was just trying to get some custom palantir images I've made into it.
For example, I've modded GilGalad into the game and he doesn't have a hero portrait, which I have made. I've followed all the usual steps using Asset Cache Builder: putting the portrait in a folder that begins with the same two letters that starts its name, then putting that in the art/compiledtextures folder in RJ's mod folder. Then I added the entire art section of RJ's mod into the Asset Cache Builder folder, ran the program and got the asset.dat file.
I then went into GilGalad's ini file and referenced the portrait and then mapped the image in aptimages.
After this I switched the Asset.dat files round. Thankfully, I didn't delete RJ's original as when I started the game everything was pink, and my portrait didn't show up.
Can anyone help?
Thanks in advance.
hollano
Member Since 24 Dec 2006Offline Last Active Apr 21 2011 11:18 AM