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hollano

Member Since 24 Dec 2006
Offline Last Active Apr 21 2011 11:18 AM

Topics I've Started

Hero Portraits

17 May 2009 - 03:01 PM

Hey all
I apologise if this has already been addressed but I couldn't find it in any searches I completed before posting.

I'm trying to add new Hero Portraits to an already modded game. The wonderful people working behind RJ's Rise of the Witchking mod have done a fantastic job, thus far, and I know it's always risky to mod someone else's mod but I was just trying to get some custom palantir images I've made into it.

For example, I've modded GilGalad into the game and he doesn't have a hero portrait, which I have made. I've followed all the usual steps using Asset Cache Builder: putting the portrait in a folder that begins with the same two letters that starts its name, then putting that in the art/compiledtextures folder in RJ's mod folder. Then I added the entire art section of RJ's mod into the Asset Cache Builder folder, ran the program and got the asset.dat file.

I then went into GilGalad's ini file and referenced the portrait and then mapped the image in aptimages.

After this I switched the Asset.dat files round. Thankfully, I didn't delete RJ's original as when I started the game everything was pink, and my portrait didn't show up.

Can anyone help?

Thanks in advance.

Lothlorien Fortress Map

09 February 2009 - 06:54 PM

Hey guys

I apologise if this has been addressed before, but from the searches I completed I couldn't find the solution I was looking for on the forum...

I want to create a fortress skirmish map of Lothlorien from the one that was used in the Evil Campaign in BFME2, with Caras Galadhon as one player's fortress. (Like for example the House of Elrond as the fortress in Rivendell).

I've extracted the relevant files from maps.ini, and imported them into WB. I just have a couple of questions:

How do I code the map so that a faction's fortress is not built by the builders at the start of the skirmish?
How do I set Caras Galadhon as a fortress rather than just a pretty piece of scenery?
Will this fortress map automatically adjust the player's startmoney in game? (They always have less when playing from the fortress map starting position)

Or, alternatively, is there a ridiculously simple way of converting a 'mission' map to a skirmish that I'm missing?

Thanks in advance for your help, sorry I'm such a newb.