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Caluadan

Member Since 26 Dec 2006
Offline Last Active Sep 27 2009 04:50 PM

Topics I've Started

Caluadan's Art Gallery

27 January 2008 - 01:31 PM

CALUADAN'S ART GALLERY
A little show-off.

MEN
Heroes
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Units
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Buildings
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Upgrades
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Hello Topic

29 December 2007 - 09:40 PM

I'm alive, as far as I'm concerned.
You seem to be aswell.
Just got internet for my new computer, so maybe you'll see more of me over here.
Sorry for being so not here :thumbsupdrool:

Daniel Retires

18 October 2007 - 05:20 PM

A syllogism:
- Modding is supposed to be fun
- Daniel (alias Caluadan) doesn't think so
...then
- Daniel shouldn't be modding

And I won't. I'll still be around, though maybe not as often. There are some really great guys around here, and I won't let you go that easily.

Ha det så bra allihop! :)

Gondor Soldiers

22 September 2007 - 09:05 AM

There is a strange diversity among the gondor soldier skins, while they are actually supposed to look the same. I made a little research, and found out that it has to do with the spearman model being different from the common soldier model.

This is my suggestion
- replace current archer, soldier, knight (same as soldier :sad:), spearman and trebuchet crew skins with my versions
- change all of their models to the current gondor spearman model (better mapping and more human-like)...the weapons aren't even part of the skn file, so it'll just be replacing work

Pros
- all soldier units will have the same armour type
- variation will come from their different faces (included in my skins)
- we get rid of the ugly polygon head that all gondor units have atm
- no more golden gondorians, as my skins add chainmail when heavy armour is equipped

Here are my skins
Download

Comments are welcome

Why polygons are uglier than proper spearman heads:
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Website updated :)

21 September 2007 - 06:42 PM

You're free to give suggestions to what I should add to the faction descriptions and such things. Numenor is finished, Khazad-Dûm halfway and the others...well. :p
http://www.lastallia...e.net/index.htm