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Tovarich

Member Since 27 Dec 2006
Offline Last Active Mar 20 2008 09:50 PM

Topics I've Started

Some feedback for the DC version.

27 December 2006 - 07:09 PM

Hi !
First of all good work to the team for this incredible A.I. ,it really makes for more challenging skirmish games and can prove to be very "human like" sometimes , scaryyy !
Well back on topic : Using the autoexec from the faq section, I've "observed" hours upon hours of all A.I. battles on Insane difficulty mode and noticed the following things about some of the races :

-Necrons :

In all of my observations, I've included this race as I just can't get enough of seeing them marching relentlessly and causing mayhem everywhere with their incredible restored Monolith ! But I couldn't help but notice that the A.I. never built a single Destroyer Lord... Has this been reported before ?

-Chaos :

I've noticed that when a Chaos army is fairly advanced in the game (all researchs,buildings done etc), the A.I. uses its infantry cap mainly with Khorne Berzerkers and a single squad of Cultists and simply abandoning the Chaos Space Marines ! I understand that it has to build a Cultist squad in order to detect potential infiltrated units but in a fairly advanced game, they simply die too fast against those well upgraded opponents. (Which makes me wonder also why the A.I. never researches the STEALTH ability for them??)And as for the horde of Berzerkers squads, it really disadvantages them because the remaining Ranged units simply isn't enough to push forward against certain "all Ranged" armies such as the Tau !
Why not use the remaining squad cap to build a fair amount of Chaos space marines/Berzerkers rather than fill it with only Berzerkers?

-Eldar :

I've noticed the same thing with this army but instead of berzekers, it only builds Warp spiders and forgets about the Rangers (Which are really useful!) and Fire dragons.

That's all for now, but if I stumble upon other oddities, I'll post them here. On a minor side , I've noticed that a lot of "relic" units get stuck at their production buildings because they "got out" the wrong way. But I suppose this is more of a limitation of how the engine was coded by Relic?