Can the limit of upgrades not simply be increased? Personally, I find it quite a pain that I have to stick to the limit while coding and I prefer to have unlimited upgrades. Did someone try to find out where this limit is imposed? Or how it can be altered?
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The Rational Stoic
Member Since 29 May 2020Offline Last Active Apr 23 2021 07:45 PM
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In Topic: Theory: Upgrade Limit
11 February 2021 - 08:06 PM
In Topic: 'Create a Hero' crash upon adding upgrades
08 February 2021 - 03:59 PM
Update:
I have found that there is still some mystery in the upgrade.ini file for me. I have also found that this upgrade.ini file is the source of many crashes in my different attempts at making a mod.
Apparently, when I add upgrades after the "CreateAHeroUpgrades.inc" line in the code, I can only add so many upgrades. When I add more, the game crashes for not recognising the upgrades at the bottom of my upgrade.ini file.
Also, when I add upgrades in front of the line "CreateAHeroUpgrades.inc" in the upgrade.ini file, the game crashes in the Create A Hero menu. Possibly because the game no longer recognises the CreateAHeroUpgrades.inc upgrades.
My question then becomes: does RotWK only allow for a certain number of upgrades in the upgrade.ini file? And if so, how can I work around this issue and still add more upgrades?
I see in other mods that they have achieved to add more upgrades, so I should be able to do so too...
The issue seems to be related to the problem described in this article: Optimizing Upgrade.ini to avoid crahes\bugs - The 3rd Age - BFME Multiplayer, Modding and Mapping
I however am sure that I will need to cross the limit, since upgrades that I add sometimes have strange build times or build costs.
Does anyone know if this limit of upgrades can be increased? If so, how?
In Topic: Age of the Ring 5.0: World Builder
10 July 2020 - 01:28 PM
Is there a tutorial somewhere on how to get the worldbuilder working for your own mod?
I seem to not be able to do this, unless I upload all my modified files in .big files and add them to the game folder. This can be done, but I would have to separate everything into different .big files because otherwise the size of the files causes the finalbig program to crash.
In short: how did you guys manage to get the worldbuilder working for the AotR mod?
In Topic: Argonath Main Menu ...
01 July 2020 - 11:05 AM
Has the issue with the gamedata.ini been resolved yet in your case? In my personal experience, using the -mod command my game doesn't read the modified gamedata.ini file. All other files are properly read. When I add a modified gamedata.ini in the main RotWK game folder inside a newly made .big file, it works for me. Is this an issue you have as well?
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