I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?
I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.
Are they going to be like globotech from Twisted insurrection or something more radical?
Thats the perfect idea if you want to make unit counters like in starcraft 2.