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Mausknovitz

Member Since 18 Dec 2014
Offline Last Active Dec 29 2014 11:57 PM

Posts I've Made

In Topic: MO3.0 Feedback // SUGGESTIONS

29 December 2014 - 11:56 PM

 

 

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?

I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.

 

Are they going to be like globotech from Twisted insurrection or something more radical?

 

Thats the perfect idea if you want to make unit counters like in starcraft 2.


In Topic: MO3.0 Feedback // SUGGESTIONS

25 December 2014 - 06:18 AM

Easy will be Easier.

Thats good to hear.


In Topic: MO3.0 Feedback // SUGGESTIONS

21 December 2014 - 02:47 AM

Have a new difficulty setting as very easy.

I like to mess around and just build bases on the vanilla game, and I can't do that when the difficulty settings are so high.

It won't change much, as it will be another setting, so you wouldn't need to change the other ones.

How do i do this

on my version there is only easy medium and mental,the only way i can play vanilla or close to it is"to start with 50000" cash


In Topic: MO3.0 Feedback // SUGGESTIONS

20 December 2014 - 09:16 PM

 

 

Who needs stationary RA1 Flame Towers when you have fast and sturdy Borillos that uses the same weapon, which can be used offensively and defensively.

... Or Pyros.

 

Honestly i tought it out and i believe you now because i mostly play skirmish and was kind of mindstruck when i saw what i could do in a multiplayer match,i must say skirmish in mental omega has nothing to do with RA2 because the AI difficulty counters on two factors,Strategic superiority with money and tactical superiority with almost always perfect unit counters.

 

and whats so much deceiving is that i always have more ore miners than the AI player and he keeps building.its as if you cant establish proper frontlines.


In Topic: MO3.0 Feedback // SUGGESTIONS

20 December 2014 - 09:15 PM

 

Who needs stationary RA1 Flame Towers when you have fast and sturdy Borillos that uses the same weapon, which can be used offensively and defensively.

... Or Pyros.

 

Honestly i tought it out and i believe you now because i mostly play skirmish and was kind of mindstruck when i saw what i could do in a multiplayer match,i must say skirmish in mental omega has nothing to do with RA2 because the AI difficulty counters on two factors,Strategic superiority with money and tactical superiority with almost always perfect unit counters.