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zacharta

Member Since 01 Jun 2020
Offline Last Active Jun 05 2020 05:44 PM

Posts I've Made

In Topic: General Questions & Suggestions Thread

05 June 2020 - 05:47 PM

Campaign Level 2 is still a little broken. Specifically the defense of Bree. A few factors lead to the perfect storm of frustration.

 

Firstly, only heroes can capture buildings, forcing you to put your hobbits at risk, even though the enemy seems to instantly capture any buildings as soon as they touch them. 

 

Second, the enemy has considerably greater forces than you, and most of the later attacks require the all of your commands points to be concentrated in one force which you must awkwardly navigate around Bree. One can see how the need to concentrate your forces to defeat the enemy can make it difficult to prevent enemies from insta-stealing your buildings. 

 

Third and perhaps most important, the time you have to prepare for the attacks is far too short. You don't have enough time to come to grips with your resources, your small command points, the units you have to choose from and thus how you should position them to maximize your damage to the enemy. If given even two minutes I feel like this would be much more manageable, that and more command points so you can have a balanced squad defending each inn. Time between attacks is also a joke, by the time I get the "Nazgul have attacked the west gate" message I'm getting another in like 10 seconds that they have attacked the east, north, then south... Like might as well say "Nazgul are attacking your gates quickly in all cardinal directions, better protect the prancing pony dips***t!"

 

Lastly the enemies A.I. seems far too simplistic. They simply bum-rush the prancing pony ignoring troops you may have set up to block them, literally only stopping to get the hobbits, but once engaged literally attacking them with the hobbits does not disengage them. I probably don't need to tell you how biased this game is towards mobs attacking building vs mobs attacking those attacking buildings, but essentially the second one of the battalions of risen-dunedain reach the Prancing Pony, their surface area is so low I can't kill them fast enough to prevent the next squad from posting up. I've tied like 10 times and everytime it ends with a squad of risen-dunedain surrounding the pony and my troops chipping away racing fast clock of a health bar the pony has. 

 

I think greater time between waves would fix it, greater commands points/resources, less unfair capture mechanics, or simply better a.i. for the dunedain so they don't mindlessly surround the prancing pony every time. 

 

It is all exacerbated by the fact that this is literally level 2.