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Arthedain

Member Since 14 Jan 2007
Offline Last Active Jan 30 2007 06:53 AM

Posts I've Made

In Topic: Ask the modders!

30 January 2007 - 06:55 AM

Horde sizes will be the same I think, BFME2 got a lot of stick here for their horde sizes. But population limits will be doubled as stated in the FAQ


Well, on this tactic, ive heard from the staff that in addition to the doubled mainfaction command points, each minifaction has its own command limit as well, meaning that you can still fight epic battles.

In Topic: Ask the modders!

27 January 2007 - 05:14 AM

My apologies. I mistook you for someone else who said that.

In Topic: Ask the modders!

27 January 2007 - 05:00 AM

I hope Mirkwood's Siege is unique. In what way, however, I cannot wait to find out!

(Btw, Celeglin, Nice work on the Elven alliance. Your Celeglin Hero accually had me fooled into thinking he was accually part of the books.)





[quote] "So do all who live to see such times. But that is not for them to decide. All you have to decide is what to do with the time that is given to you." ~ Gandalf the Grey

[quote name='Alsch' post='411971' date='Jan 26 2007, 08:39 PM']
[quote name='Arthedain' post='411546' date='Jan 26 2007, 01:02 AM']
On This topic, I know Celeglin's mod had elvish siege confusion. Why not add his Galadriel to the Lorien Minifaction...If he is ok with it.
[/quote]

Even if Celeglin was okay with it, I don't think siege for Mirkwood will be using heroes. They will instead use Thirrad with rope-climbing, and a second as-of-yet undisclosed means of siege.

And I'm sorry about the double post. I couldn't figure out how to edit in a quote into my previous one.
[/quote]


You say they WILL use them? Are you part of thier team (im not one to talk. Im not in thier team either.) Thirrad might just be stealthy archers. In my opinion, the Thirrad climbing and opening gates would be cool, and something Harad might consider, but it would be tricky to code. Also, in my opinion, It is a little unfair. After All, if Thirrad control your gates, how do you stop elves from immediately storming you?

In Topic: Ask the modders!

27 January 2007 - 04:47 AM

I wish I knew how to Audition. I am willing to play a part as a voice actor, but I don't know how.

In Topic: Ask the modders!

26 January 2007 - 07:13 AM

I have a rather off-topic question. How much do you think the mini-faction would cost to build? I mean, if it was cheap, the ability to get all sorts of units quickly would kind of destroy the variety between different factions during the early-to-mid-game. For example, the Mirkwood main faction is built around stealth and archers, and a lack of heroes. If it could build mini-factions early, it would then start to rely on elite infantry and cavalry, which kind of nullifies the uniqueness of Mirkwood. To summarize, I hope that mini-factions are a late game strategy, meant to be used only when you have a surplus.


I do not think that ALL the minifactions should be late game. But, i do think that the price should alter a bit. Take Mirkwood for example. Lets say towards the middle of the game, i decide i need more heroes. I have a little bit of spare cash, so i decide to buy the Rivendell Minifaction. It was my first minifaction, so it costs 5000 resourses. Then, a little later, lets say my Melee force needs some work. At that point, i would want the Beornings minifaction. It my second Minifaction, so it cost me 10,000 resourses, 5000 more than last time since its my second minifaction. Eventually, im beginning to advance, but say Mordor has got the Minas Morgul Minifaction and i want to take them out from afar. At that point, id go for the Lorien Minifaction. It would cost me 20,000 resourses to buy since it is my third, and last, minifaction.

With that systemof price increase, I think it can work fairly well to keep Factions from relying on elites too early, but not bring them out at the very end of the game. It also lets you choose which minifactions you want the most, instead of having to wait for hours trying to get a really expensive minifaction