Oh, I see, thanks. I didn't know about this platform; and for MP, I was confused also because you were talking about the map just before, so I was unsure, I thought it was something related to the map.
Yeah, about health, that seems legit. Also, in Commandos 2, if health might differ as well between each Commandos, I believe the levels of stamina (when climbing a ladder, or a wall for the Thief), oxygen, and cold are the same for all Commandos. The only exception, I think, is the oxygen, which is much higher for the Green Beret, and together with him moving reasonably fast underwater, that makes him highly capable when dealing with water... I have to say, I never liked how all the other Commandos have such a low level of oxygen, and especially move ridiculously slowly underwater. Even though the Diver should remain useful, they could have enhanced at least one of them, oxygen or speed. And that includes even the Diver himself if he isn't entirely wearing his diving suit... I say "entirely" because in the European campaigns, he carries his huge bag on the back, so I can understand that he moves very slowly underwater. But in the Japanese campaign, he has his diving outfit in all circumstances, he just doesn't cover his head when not wearing the item per se... and yet, that makes him just as slow underwater, like if he was still carrying is huge bag on the back, which is funny somehow. Because it's just a skin, nothing more.
Actually, you know what? One day, I managed to complete the mission Checkmate rescuing the Soviet soldiers And without raising the alarm. All the enemies killed with the piano wire, and an excessive amount of coins to distract enemies. I don't remember in exact details, but basically there are certain enemies in the background you have to distract with the coins, and then run to each enemy in the forefront to kill them one by one, and then go back to the distracted enemy and throw a new coin so that they don't turn their head and see their comrades dead. But that works only if the Spy uses his fastest stealth killing animation, so you have to load the game and repeat the process until he makes the correct animation, for each single enemy. Then of course, you save your game at each enemy you managed to kill. And step-by-step, you first manage to kill the enemies who are supposed to execute the Soviet soldiers, and then all the enemies in the yard... Which makes this game surrealist and even ridiculous at times, but that's rewarding.
Spoiler alert: even by completing the mission like this, in the most perfect way, there is still no hidden side objective "to save the Soviet soldiers". So all you gained is some sense of pride, and a much higher score than by going berserk =P
Yeah, the few times enemies throw grenades in Strike Force have really taken me by surprise, often killing my men in the process, because it is so rare.