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blackheartstar

Member Since 21 Jan 2007
Offline Last Active Nov 25 2007 06:46 PM

Posts I've Made

In Topic: Wishlist

15 September 2007 - 05:54 PM

please reconsider about aircraft support shp include shadow/animation work, it's very important for me [i'm plan to change my mod with 95% shp using because i'm personaly dont like vxl]. ,this's only 1 wish i need. :p

thank you.


I would go one step further though and also wish for optional working animated rotors as per RA1 for these .shp aircracft ;)

Another related wish would be for the FlyBy= tag to not disable the PoseDir=, and for PoseDir= to be unit specific and not global.

In Topic: NP SE Bugs/errors feedback

02 September 2007 - 05:38 PM

VK, If you do intend to continue down the road of having a 3rd executable in the RA2 directory, I would suggest you change the filenames for things like rulesmd.ini to rulesnp.ini so you can have RA2, YR and an NP mod all playable at the same time without conflict.

I think this is a great idea!

In Topic: NPatch possible idea

31 August 2007 - 08:34 PM

I was thinking that a good place to put the power toggle button would be in the command bar at the bottom of the screen along with the team select, deploy & waypoint buttons etc. You wouldn’t have to replace the repair button & there is plenty of space down there for new stuff.


I very much agree with this idea.

In Topic: Wishlist

28 August 2007 - 09:34 PM

from old wishlist

A warhead tag called Neutralizer= (yes/no). If set to yes the target of the weapon becomes Neutral (stripped of its house) instead of takeing damage. A second warhead tag NeutralOnly= (yes/no) that if set to yes will only effect neutral units (units that are not owned by a playable house).


would kinda work for the recent driverless unit concept.

In Topic: Minor Update

25 August 2007 - 10:53 PM

As am I!