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theczar

Member Since 03 Mar 2007
Offline Last Active Jul 05 2007 11:06 PM

Posts I've Made

In Topic: shadows of evil mod

07 May 2007 - 08:07 PM

is it possible to add a new hero to the campaign? if so could you please give me a few pointers or tell me where to look, thanx, and b the way im really lookin forward to your kings of the west mod

In Topic: single player campaign

07 May 2007 - 06:51 PM

thnx, that one looks really good,

In Topic: Adding the BFME2 Campaigns?

20 April 2007 - 07:05 AM

'.

In Topic: Hero Carryover?

04 April 2007 - 11:54 PM

ok this technique was originally done for BFME II by an unamed modder and i tried it fo ROTWK and it worked as well;

go to data/ini/linearcampaignexpansion1.

look for this
; This lists all the carryover heroes which can be carried from mission to mission.
; Anything which is ever carried from one mission to another needs to be in here, then
; some heroes are suppressed for individual missions
	CarryoverUnit = AngmarHwaldar
	CarryoverUnit = AngmarKarsh
	CarryoverUnit = AngmarMorgramir
	CarryoverUnit = AngmarRogash
	CarryoverUnit = AngmarWitchking

and then just add creatahero to the bottom like this

; This lists all the carryover heroes which can be carried from mission to mission.
; Anything which is ever carried from one mission to another needs to be in here, then
; some heroes are suppressed for individual missions
	CarryoverUnit = AngmarHwaldar
	CarryoverUnit = AngmarKarsh
	CarryoverUnit = AngmarMorgramir
	CarryoverUnit = AngmarRogash
	CarryoverUnit = AngmarWitchking
	CarryoverUnit = CreateAHero

do this eveytime you see, CarryoverUnit =, dont add it anywhere else like DelayCarryoverSpawningOf = , because it will delay carry over spawning!

there is also somethin else, this the only thing i know of that makes it work, so the game can recognize the createahero and which one,

before starting a campaign mission:
1. go to skirmish,
2. and selcet your faction and the createhero you want to use
3. start the game, then exit or finish it
4. now start the campaign, and he should be in the first map,

but not garaunteed to be close to other heroes he can appear anywhere,
if he does, like outside the map or on cliffs or on water,
just click on his portrait and move him to land, he will eventually move

you dont have to do this fo every mission, he will carry over,
but when loadin a campaign mission follow steps 1 - 4, obvioulsy he has to be the sme createahero.

Peace

theczar

In Topic: ROTWK

23 March 2007 - 02:10 AM

ok so there is an available number CREATE_A_HERO_50

i did this, and my CAH appeared as Sauron

in ceateaheromodels and i referenced the number in createaheromodelconditionupgrades
//--------------------------------------------------------------------------------------------------------------------------------------
// KHAZADRIM # 2 Upgrade_CreateAHero_ClassKhazadrim Upgrade_CreateAHero_SubClass_1
ModelConditionState	= CREATE_A_HERO_50
	Model				 		= MUSauron_SKN
		Skeleton			 		= MUSauron_SKL
		ModelAnimationPrefix = MUSauron
   	PortraitImageName	 = CPHaradrim
		ButtonImageName		 = HICAHHaradrim
		ParticleSysBone	  = WEAPON SaronRingSpark FollowBone:Yes
	WeaponLaunchBone	= PRIMARY Weapon
End

but.....

he as not walking or attacking but just floating

i copied Sauron's animations to creataheroanims.inc, as well but he didnt do anything

then i created a new inc file and copied Sauron's animations, i put an # include in createahero.inc as well for the new file
but still...

i ran out of ideas and its driving me crazy
the thing is i got my CAH to appear as sauron, he's just not swinging his mace or even walking.

thanx in advance to any veteran out there or any body that knows of this