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theczar
Member Since 03 Mar 2007Offline Last Active Jul 05 2007 11:06 PM
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In Topic: shadows of evil mod
07 May 2007 - 08:07 PM
is it possible to add a new hero to the campaign? if so could you please give me a few pointers or tell me where to look, thanx, and b the way im really lookin forward to your kings of the west mod
In Topic: single player campaign
07 May 2007 - 06:51 PM
thnx, that one looks really good,
In Topic: Adding the BFME2 Campaigns?
20 April 2007 - 07:05 AM
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In Topic: Hero Carryover?
04 April 2007 - 11:54 PM
ok this technique was originally done for BFME II by an unamed modder and i tried it fo ROTWK and it worked as well;
go to data/ini/linearcampaignexpansion1.
look for this
and then just add creatahero to the bottom like this
do this eveytime you see, CarryoverUnit =, dont add it anywhere else like DelayCarryoverSpawningOf = , because it will delay carry over spawning!
there is also somethin else, this the only thing i know of that makes it work, so the game can recognize the createahero and which one,
before starting a campaign mission:
1. go to skirmish,
2. and selcet your faction and the createhero you want to use
3. start the game, then exit or finish it
4. now start the campaign, and he should be in the first map,
but not garaunteed to be close to other heroes he can appear anywhere,
if he does, like outside the map or on cliffs or on water,
just click on his portrait and move him to land, he will eventually move
you dont have to do this fo every mission, he will carry over,
but when loadin a campaign mission follow steps 1 - 4, obvioulsy he has to be the sme createahero.
Peace
theczar
go to data/ini/linearcampaignexpansion1.
look for this
; This lists all the carryover heroes which can be carried from mission to mission. ; Anything which is ever carried from one mission to another needs to be in here, then ; some heroes are suppressed for individual missions CarryoverUnit = AngmarHwaldar CarryoverUnit = AngmarKarsh CarryoverUnit = AngmarMorgramir CarryoverUnit = AngmarRogash CarryoverUnit = AngmarWitchking
and then just add creatahero to the bottom like this
; This lists all the carryover heroes which can be carried from mission to mission. ; Anything which is ever carried from one mission to another needs to be in here, then ; some heroes are suppressed for individual missions CarryoverUnit = AngmarHwaldar CarryoverUnit = AngmarKarsh CarryoverUnit = AngmarMorgramir CarryoverUnit = AngmarRogash CarryoverUnit = AngmarWitchking CarryoverUnit = CreateAHero
do this eveytime you see, CarryoverUnit =, dont add it anywhere else like DelayCarryoverSpawningOf = , because it will delay carry over spawning!
there is also somethin else, this the only thing i know of that makes it work, so the game can recognize the createahero and which one,
before starting a campaign mission:
1. go to skirmish,
2. and selcet your faction and the createhero you want to use
3. start the game, then exit or finish it
4. now start the campaign, and he should be in the first map,
but not garaunteed to be close to other heroes he can appear anywhere,
if he does, like outside the map or on cliffs or on water,
just click on his portrait and move him to land, he will eventually move
you dont have to do this fo every mission, he will carry over,
but when loadin a campaign mission follow steps 1 - 4, obvioulsy he has to be the sme createahero.
Peace
theczar
In Topic: ROTWK
23 March 2007 - 02:10 AM
ok so there is an available number CREATE_A_HERO_50
i did this, and my CAH appeared as Sauron
in ceateaheromodels and i referenced the number in createaheromodelconditionupgrades
but.....
he as not walking or attacking but just floating
i copied Sauron's animations to creataheroanims.inc, as well but he didnt do anything
then i created a new inc file and copied Sauron's animations, i put an # include in createahero.inc as well for the new file
but still...
i ran out of ideas and its driving me crazy
the thing is i got my CAH to appear as sauron, he's just not swinging his mace or even walking.
thanx in advance to any veteran out there or any body that knows of this
i did this, and my CAH appeared as Sauron
in ceateaheromodels and i referenced the number in createaheromodelconditionupgrades
//-------------------------------------------------------------------------------------------------------------------------------------- // KHAZADRIM # 2 Upgrade_CreateAHero_ClassKhazadrim Upgrade_CreateAHero_SubClass_1 ModelConditionState = CREATE_A_HERO_50 Model = MUSauron_SKN Skeleton = MUSauron_SKL ModelAnimationPrefix = MUSauron PortraitImageName = CPHaradrim ButtonImageName = HICAHHaradrim ParticleSysBone = WEAPON SaronRingSpark FollowBone:Yes WeaponLaunchBone = PRIMARY Weapon End
but.....
he as not walking or attacking but just floating
i copied Sauron's animations to creataheroanims.inc, as well but he didnt do anything
then i created a new inc file and copied Sauron's animations, i put an # include in createahero.inc as well for the new file
but still...
i ran out of ideas and its driving me crazy
the thing is i got my CAH to appear as sauron, he's just not swinging his mace or even walking.
thanx in advance to any veteran out there or any body that knows of this
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